With a wave of its talons, an Exalted Greater Daemon of Tzeentch can hurl its foes into the nightmarish Realm of Chaos or bathe them in deadly magical fires. They are the most malefic servants of the God of Sorcery, and their very forms flicker with arcane energies.
|Staff of Tzeentch|
|Staff of Tzeentch||3"||3||3+||-||2|
|Curved Beak and Wicked Talons|
|Curved Beak and Wicked Talons||1"||4||3+||3+||-1||2|
Unit Size: 1 Points: 480
Battlefield Role: Leader, Behemoth
An Exalted Greater Daemon of Tzeentch is a single model armed with a Curved Beak and Wicked Talons, and a Staff of Tzeentch.
Mastery of Magic: Tzeentch’s daemons are manifestations of magic in its rawest form; the mightiest of their kind can wield sorcerous power with the same ease that a mortal breathes air.
When you make a casting or unbinding roll
for this model, you can change the lowest dice roll to equal the highest dice roll.
Spell-Thief: Exalted Greater Daemons of Tzeentch have an insatiable appetite for sorcerous knowledge, and by feeding upon arcane manifestations they are able to instantly perfect new forms of spellcraft.
If an unbinding roll
for this model is 9+, it knows the spell that it is attempting to unbind for the rest of the battle.
This model is a WIZARD
. It can attempt to cast
two spells in your hero phase
, and attempt to unbind
two spells in the enemy hero phase. It knows the Arcane Bolt
, Mystic Shield
and Infernal Gateway
Infernal Gateway: Tendrils of magic shoot forth to rend the fabric of reality, opening a screaming portal into Tzeentch’s crystal labyrinth.
Infernal Gateway has a casting value
of 7. If successfully cast, pick 1 enemy unit within 18" of the caster and roll 9 dice. For each roll that equals or beats the value shown for Infernal Gateway on the damage table above, that unit suffers 1 mortal wound
Beacon of Sorcery: Spreading its arms wide, the Exalted Greater Daemon of Tzeentch saturates the area with magic.
You can use this command ability
at the start of your hero phase
. If you do so, pick 1 friendly model with this command ability. You can add 1 to casting and unbinding rolls
for friendly TZEENTCH DAEMON WIZARDS
that are within 24" of that model until your next hero phase.
CHAOS, DAEMON, LORD OF CHANGE, TZEENTCH, MONSTER, HERO, WIZARD, EXALTED GREATER DAEMON OF TZEENTCH