Drawn through the skies by a pair of Screamers, a Burning Chariot rides upon a wave of multicoloured flames that scorches all in its wake, while the Exalted Flamer that writhes and twists upon its back breathes out sheets of unnatural, billowing fire.
|Blue Horrors’ Jabs||1"||3||5+||5+||-||1|
Unit Size: 1 - 3 Points: 150
Battlefield Role: None
Notes: Battleline if general is a FATESKIMMER
A unit of Burning Chariots of Tzeentch has any number of models, each armed with Billowing Warpflame, Flaming Maws and Blue Horror’s Jabs.
This unit’s Screamers of Tzeentch attack with their Lamprey Bites.
Capricious Warpflame: These unnatural fires continue to burn long after they meet their target, clawing at the nearest foe as a Fury would its prey.
Add 1 to hit rolls
for attacks made by this unit if the target unit has 10 or more models. Add 2 to hit rolls instead of 1 if the target unit has 20 or more models.
Sky-sharks: Screamers that manage to sink their teeth into a larger creature will not let go easily, eventually tearing off huge chunks of bloodied flesh.
If the target is an enemy MONSTER, change the Damage characteristic of this unit’s Lamprey Bite to D3.
Touched by Fire: When forced to meet an enemy in hand-to-hand combat, Flamers rely on their blazing forms to repel their foe.
Roll a dice each time you allocate a wound
or mortal wound
to this unit that was inflicted by a melee weapon
. On a 5+, the attacking unit suffers 1 mortal wound.
Wake of Fire: Enemies unfortunate enough to be passed by a Burning Chariot are flooded with waves of unnatural fire.
After this unit has made a normal move
, you can pick 1 enemy unit that has any models passed across by any models from this unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds
CHAOS, DAEMON, FLAMER, EXALTED FLAMERS, HORROR, TZEENTCH, BURNING CHARIOTS