Tzeentch – Alter-kin Coven
This warscroll does not meet the selection criteria (see Settings tab).
Warscroll Battalion

Alter-kin Coven

 • 1 unit of Kairic Acolytes
 • 1 unit of Tzaangors
 • 1 unit of Tzaangor Skyfires

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion


Boon of Mutation: Enemies of an Alter-kin Coven are under the constant threat of mutation, the unluckiest of them ending up transmogrified into a Tzaangor.
At the end of the charge phase, roll a dice for each enemy unit within 3" of a friendly unit from this battalion. On a 6, that unit suffers D3 mortal wounds. If any models are slain by this ability, before removing the first slain model, you can add 1 TZAANGOR model to an existing TZAANGOR unit in your army. If you do so, set up that TZAANGOR model within 1" of a friendly TZAANGOR unit that is within 9" of the slain model. The model can only be set up within 3" of an enemy unit if the friendly TZAANGOR unit was within 3" of that enemy unit before any models were added.
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The TZAANGORS keyword is used in following Tzeentch warscrolls:

© Vyacheslav Maltsev 2013-2021