Tzeentch – Aether-eater Host
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Warscroll Battalion

Aether-eater Host


Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion


Feed on Magic: Though all daemons are formed of raw magic, those in an Aether-eater Host can drain the sorcerous energies unleashed by their foes to revitalise their physical forms.
If a friendly unit from this battalion successfully unbinds a spell in the enemy hero phase, you can immediately heal D3 wounds allocated to that unit. In addition, 1 friendly SCREAMERS OF TZEENTCH unit from this battalion can attempt to unbind 1 spell in the enemy hero phase.
Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.

The SCREAMERS and TZEENTCH keywords are used in following Tzeentch warscrolls:

© Vyacheslav Maltsev 2013-2021