The fury of the forest is roused by the magics of the Treelord Ancients. Amongst the eldest living creatures in the realms, these towering tree spirits are not only fearsome warriors, but also potent spell-wielders who can loose the wrath of the Wyldwoods.
|Doom Tendril Staff||18"||1||3+||-1||D6|
|Massive Impaling Talons||1"||1||3+||-2||1|
Unit Size: 1 Points: 300
Battlefield Role: Leader, Behemoth
A Treelord Ancient is a single model armed with Massive Impaling Talons, Sweeping Blows and a Doom Tendril Staff.
Groundshaking Stomp: The earth quakes as this mighty tree spirit stamps its limbs, shaking the enemy’s wits.
At the start of the combat phase
, pick 1 enemy unit within 3" of this model and roll a dice. On a 4+ that unit fights at the end of that combat phase, after the players have picked any other units to fight.
Impale: The spear-like growths that form this tree spirit’s talons have vanquished many enemies of the Everqueen.
If the unmodified hit roll
for an attack made with Massive Impaling Talons is 6, that attack inflicts D6 mortal wounds
on the target and the attack sequence ends (do not make a wound or save roll
Spirit Paths: These ancient guardians of the forest can walk the spirit paths at will, vanishing from sight only to reappear where they are needed most.
At the start of your movement phase
, if this model is wholly within 6" of a friendly AWAKENED WYLDWOOD
, it can walk the spirit paths instead of making a normal move
in that movement phase. If it does so, remove this model from the battlefield and set it up wholly within 6" of a different friendly AWAKENED WYLDWOOD and more than 9" from any enemy units.
Silent Communion: Treelord Ancients have a strong spiritual connection to the Wyldwoods, and can call forth these eldritch copses at a whim.
Once per battle, in your hero phase
, you can pick 1 friendly model with this ability and set up 1 AWAKENED WYLDWOOD
wholly within 18" of that model and more than 1" from any other model, terrain
feature or objective
, and add it to your army.
This model is a WIZARD
. It can attempt to cast
one spell in your hero phase
, and attempt to unbind
one spell in the enemy hero phase. It knows the Arcane Bolt
, Mystic Shield
and Awakening the Wood
Awakening the Wood: At a Treelord Ancient’s command, Wyldwood trees come to life and attack with twisted branches and thorny boughs.
Awakening the Wood has a casting value
of 6. If successfully cast, pick 1 friendly AWAKENED WYLDWOOD
that is wholly within 30" of the caster. Each enemy unit within 3" of that AWAKENED WYLDWOOD suffers D3 mortal wounds
(roll separately for each unit).
Heed the Spirit-song: The Treelord Ancient speaks to its kin through the spirit-song, warning them of approaching dangers.
You can use this command ability
in your hero phase
. If you do so, pick 1 friendly model with this command ability. Until your next hero phase, you can re-roll save rolls
of 1 for attacks that target friendly SYLVANETH
units wholly within 12" of that model.
ORDER, SYLVANETH, NOBLE SPIRITS, MONSTER, HERO, WIZARD, TREELORD ANCIENT