The Tree-Revenants move with flowing grace, flickering along the spirit paths to carve their way through the enemy’s ranks. Their highly ritualised way of war lends them a lethal speed and skill that few enemies can stand against.
Unit Size: 5 - 30 Points: 80/420
Battlefield Role: None
Notes: Battleline in Sylvaneth army
A unit of Tree-Revenants has any number of models, each armed with Enchanted Blades.
1 model in this unit can be a Scion. Add 2 to the Attacks characteristic of that model’s Enchanted Blade. A Scion can be armed with a Protector Glaive instead of an Enchanted Blade.
GLADE BANNER BEARER:
1 in every 5 models in this unit can be a Glade Banner Bearer. Whenever a unit that includes any Glade Banner Bearers makes a pile-in
move, you can move it up to 6" instead of up to 3".
1 in every 5 models in this unit can carry Waypipes. At the start of your movement phase
, a unit that includes any Waypipes can walk the spirit paths instead of making a normal move
. If it does so, remove this unit from the battlefield and set it up anywhere on the battlefield more than 9" from any enemy units.
Martial Memories: Tree-Revenants can draw on centuries of experience when they go to war.
Once per phase, you can re-roll 1 failed hit roll
or 1 failed wound roll
for an attack made by this unit, or 1 failed save roll
for an attack that targets this unit, or 1 charge
or run roll
for this unit, or 1 battleshock test
for this unit. You cannot use this ability to re-roll more than once dice for this unit in the same phase.
ORDER, SYLVANETH, NOBLE SPIRITS, TREE-REVENANTS