Sylvaneth – Spite-Revenants
5"
1
5+
6
WARSCROLL

Spite-Revenants

Spite-Revenants are shrieking terrors from the depths of nightmare. Light and shadow play weirdly around these ghastly beings as they tear and bite their victims, rending to bloody tatters any who do not simply fling down their weapons and flee.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Cruel Talons and Fangs
Cruel Talons and Fangs1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 5 - 20      Points: 60/200
Battlefield Role: None
Notes: Battleline in Sylvaneth army

DESCRIPTION

A unit of Spite-Revenants has any number of models, each armed with Cruel Talons and Fangs.

SHADESTALKER: 1 model in this unit can be a Shadestalker. Add 1 to the Attacks characteristic of that model’s Cruel Talons and Fangs.

ABILITIES

Unbridled Malice: Spite-Revenants fight with a vengeful fury, filling the air with blood-chilling curses in unknowable tongues.
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any friendly units with this ability. In addition, re-roll successful battleshock tests for enemy units while they are within 3" of any friendly units with this ability.

KEYWORDS
ORDER, SYLVANETH, OUTCASTS, SPITE-REVENANTS
Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.

The OUTCASTS keyword is used in following Sylvaneth warscrolls:

None
Leader, Behemoth
© Vyacheslav Maltsev 2013-2020