Many Kurnoth Hunters who favour the fury of close combat choose to wield immense greatswords, two-handed weapons that can cleave through a Magmadroth’s scaly hide in a single blow.
Unit Size: 3 - 12 Points: 200
Battlefield Role: None
A unit of Kurnoth Hunters with Greatswords has any number of models, each armed with a Kurnoth Greatsword.
1 model in this unit can be a Huntmaster. Add 1 to hit rolls
for attacks made by that model.
Envoys of the Everqueen: Kurnoth Hunters act as the voice of the rulers and commanders of the Sylvaneth race.
If a friendly SYLVANETH HERO
uses a command ability
, friendly SYLVANETH
units wholly within 12" of this unit are treated as being in range of that command ability.
Sundering Strikes: Swung with enough force, the keen edge of a Kurnoth Greatsword can hew any target apart.
If the unmodified wound roll
for an attack made with a Kurnoth Greatsword is 6, that attack inflicts 1 mortal wound
on the target in addition to any normal damage.
Tanglethorn Thicket: Kurnoth Hunters can sprout a thick weave of thorned branches that protects them from harm.
At the start of the charge phase
, you can say that this unit will sprout thorned branches. If you do so, until the end of the turn, this unit cannot move except to pile in
up to 1", but you can re-roll save rolls
for attacks that target this unit.
Trample Underfoot: Kurnoth Hunters use their size and strength against their foes, stamping on and crushing them.
At the end of the combat phase
, you can pick 1 enemy unit within 1" of this unit and roll 1 dice for each model in this unit. For each 4+ that enemy unit suffers 1 mortal wound
ORDER, SYLVANETH, FREE SPIRITS, KURNOTH HUNTERS