Huge and powerful, yet swift and all but silent, Kurnoth Hunters stalk their foes across the battlefield before unleashing salvoes of arrows from their Kurnoth greatbows to skewer their luckless prey.
Kurnoth Greatbow |
| Kurnoth Greatbow | 30" | 2 | 4+ | 3+ | -1 | D3 |
Vicious Claws |
| Vicious Claws | 1" | 3 | 4+ | 4+ | - | 1 |
Unit Size: 3 - 12 Points: 190
Battlefield Role: None
A unit of Kurnoth Hunters with Kurnoth Greatbows has any number of models, each armed with a Kurnoth Greatbow and Vicious Claws.
HUNTMASTER: 1 model in this unit can be a Huntmaster. Add 1 to
hit rolls for attacks made by that model.
Envoys of the Everqueen: Kurnoth Hunters act as the voice of the rulers and commanders of the Sylvaneth race.
If a friendly
SYLVANETH HERO uses a
command ability, friendly
SYLVANETH units wholly within 12" of this unit are treated as being in range of that command ability.
Tanglethorn Thicket: Kurnoth Hunters can sprout a thick weave of thorned branches that protects them from harm.
At the start of the
charge phase, you can say that this unit will sprout thorned branches. If you do so, until the end of the turn, this unit cannot move except to
pile in up to 1", but you can re-roll
save rolls for attacks that target this unit.
Trample Underfoot: Kurnoth Hunters use their size and strength against their foes, stamping on and crushing them.
At the end of the
combat phase, you can pick 1 enemy unit within 1" of this unit and roll 1 dice for each model in this unit. For each 4+ that enemy unit suffers 1
mortal wound.
KEYWORDS | ORDER, SYLVANETH, FREE SPIRITS, KURNOTH HUNTERS |