Sylvaneth – Dryads
7"
1
5+
6
WARSCROLL

Dryads

Crooning a song of slaughter, the Sylvaneth Dryads stride from the forest’s depths to fall upon those who would defile their soulpod groves. With vicious talons, the Dryads stab and strangle, dancing lithely between their enemies even as they tear them apart.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wracking Talons
Wracking Talons2"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10 - 30      Points: 100/270
Battlefield Role: Battleline

DESCRIPTION

A unit of Dryads has any number of models, each armed with Wracking Talons.

BRANCH NYMPH: 1 model in this unit can be a Branch Nymph. Add 1 to the Attacks characteristic of that model’s Wracking Talons.

ABILITIES

Blessings of the Forest: Currents of life magic flow through Sylvaneth Wyldwoods like freshwater streams, lending protection to kindred creatures nearby.
Subtract 1 from hit rolls for attacks that target this unit if it is wholly within 6" of any friendly AWAKENED WYLDWOODS.

Enrapturing Song: The eerie, lilting voices of Dryads can lull listeners into a fatal stupor.
At the start of your combat phase, pick 1 enemy unit within 3" of this unit. Add 1 to hit rolls for attacks made by this unit that target that enemy unit in that phase.

Impenetrable Thicket: When Dryads gather in great numbers, their many twisting limbs and branches form an interlocking shield of thorns that protects them against the enemy’s blows.
Add 1 to save rolls for attacks that target this unit while it contains 10 or more models.

KEYWORDS
ORDER, SYLVANETH, FOREST FOLK, DRYADS
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The AWAKENED WYLDWOOD keyword is used in following Sylvaneth warscrolls:

Scenery

The FOREST FOLK keyword is used in following Sylvaneth warscrolls:

Battleline
• Dryads
Leader
© Vyacheslav Maltsev 2013-2020