Scenery Awakened WyldwoodWhen the Wyldwoods of the Sylvaneth stir, enemies of the natural order must be on their guard. The awakened spirits that dwell within these ancient groves are roused to terrible fury by intrusions into their domain. They seek every chance to prey upon those foolish enough to stray beneath their shadowed boughs. PITCHED BATTLE PROFILE Unit Size: 1 Points: 0 Battlefield Role: Scenery Notes: Each Awakened Wyldwood is comprised of 3-6 Citadel Wood models SET UP A Sylvaneth army can include 1 AWAKENED WYLDWOOD terrain feature. After territories have been chosen but before armies are set up, you can set up the AWAKENED WYLDWOOD anywhere on the battlefield that is more than 1" from any other terrain features, more than 1" from enemy territory and more than 6" away from any objectives. If both players can set up a terrain feature before armies are set up, they must roll off, and the winner can choose the order in which the terrain features are set up. DESCRIPTION An Awakened Wyldwood is a single terrain feature consisting of 3-6 Citadel Wood models. Each tip of each Citadel Wood model must touch the tip of a different Citadel Wood model, with the tips of all the models pointing inwards so that a ring is formed. The battlefield inside the ring is treated as being part of that Awakened Wyldwood. ![]() Scenery Rules Overgrown Wilderness: It is only possible to see a few yards into these foreboding thickets. Models are not visible to each other if an imaginary straight line 1mm wide drawn between the closest points of the two models crosses over more than 1" of an AWAKENED WYLDWOOD. This scenery rule does not apply if either model can fly. Roused By Magic: The arcane currents of hostile spellcasting drive Wyldwood spirits into a fury. In the hero phase, if a spell is successfully cast by a WIZARD wholly within 6" of an AWAKENED WYLDWOOD and not unbound, roll a dice for each unit within 1" of that AWAKENED WYLDWOOD which does not have the SYLVANETH keyword. On a 5+ that unit suffers D3 mortal wounds after that spell’s effects have been resolved. Wyldwood: The spirits within a Wyldwood are easily angered by trespassers into their domain. At the end of the charge phase, roll a dice for each unit within 1" of an AWAKENED WYLDWOOD which does not have the SYLVANETH keyword. On a 6, that unit suffers D3 mortal wounds.
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The AWAKENED WYLDWOOD keyword is used in following Sylvaneth warscrolls:
The AWAKENED WYLDWOOD keyword is used in following Sylvaneth warscrolls:
The AWAKENED WYLDWOOD keyword is used in following Sylvaneth warscrolls:
The SYLVANETH keyword is used in following Sylvaneth warscrolls:
The AWAKENED WYLDWOOD keyword is used in following Sylvaneth warscrolls: