Stormcast Eternals – Ven Brecht’s Black Watch
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Warscroll Battalion

Ven Brecht’s Black Watch

The grim Lord-Veritant Keiser Ven Brecht has assembled an elite band of Stormcast sharpshooters in order to track down servants of darkness operating in the shadows of Sigmar’s free cities. Known as the Black Watch, this retinue employs keen-scented Gryph-hounds to run heretics and traitors into the open before riddling them with a storm of lightning arrows. Guided by Ven Brecht’s centuries of bitter experience, there is no foe that can evade their relentless pursuit.
ORGANISATION
 • 1 Lord-Veritant (Keiser Ven Brecht)
 • 1 Gryph-hounds unit
 • 1-2 Judicators units
 • 1 Castigators unit
The Lord-Veritant from this battalion is a unique named character. Units from this battalion must have ANVILS OF THE HELDENHAMMER keyword.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

ABILITIES

Ever Vigilant: Stormkeep patrols roam the Cities of Sigmar and the surrounding territory, vigilant for any sign of corruption or unrest.
After armies are set up but before the first battle round begins, you can remove the units from this battalion from the battlefield. If you do so, you must then set up the LORD-VERITANT from this battalion anywhere on the battlefield more than 9" from any enemy units, and then set up the other units from the battalion wholly within 12" of the LORD-VERITANT and more than 9" from any enemy units.

COMMAND TRAIT

If Keiser Ven Brecht is your army’s general, he must have this command trait instead of one from Battletome: Stormcast Eternals:

Fiendslayer: Lord-Veritant Keiser Ven Brecht is perfectly suited to his role as a hunter of daemon worshippers and secretive death-cults.
When you use this general’s Sanction ability, you can pick an enemy CHAOS or DEATH HERO instead of an enemy WIZARD. In addition, add 1 to hit rolls for attacks made by this general that target a VAMPIRE.
Named Characters
Named characters such as Nagash, Archaon and Alarielle are singular and mighty warriors, with their own personalities and artefacts of power. As such, these models cannot have a command trait or artefact of power.

The LORD-VERITANT keyword is used in following Stormcast Eternals warscrolls:

Leader
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
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