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Stormcast EternalsVanguard Wing
Warscroll Battalion

Vanguard Wing

ORGANISATION
A Vanguard Wing consists of the following units:
 • 3 units of Prosecutors
 • 1 unit of Liberators
 • 1 unit of Judicators
PITCHED BATTLE PROFILE

Unit Size: -      Points: 140
Battlefield Role: Warscroll Battalion

ABILITIES

Bearers of the Storm: Prosecutors imbue their allies with a sense of urgency, bringing swift death to Sigmar’s foes.
If the unmodified hit roll for an attack made by a unit of LIBERATORS or JUDICATORS from this battalion that is wholly within 16" of a unit of PROSECUTORS from the same battalion is 6, add 1 to the Damage characteristic of that attack.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The LIBERATORS keyword is used in following Stormcast Eternals warscrolls:

None
Battleline

The JUDICATORS keyword is used in following Stormcast Eternals warscrolls:

None

The PROSECUTORS keyword is used in following Stormcast Eternals warscrolls:

None
Army List
Artillery
Battleline
© Vyacheslav Maltsev 2013-2019