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Stormcast EternalsVanguard Auxiliary Chamber
Warscroll Battalion

Vanguard Auxiliary Chamber

A Vanguard Auxiliary Chamber moves like the wind, and strikes with the force of a raging tornado. These consummate hunters are well trained in the art of the running battle, riding the winds aetheric to chase down even the most elusive prey. They are also beastmasters supreme, having formed bonds of respect and brotherhood with the lithe Gryph-chargers and the eagle-eyed Aetherwings that accompany them to battle.
ORGANISATION
A Vanguard Auxiliary Chamber consists of the following units and warscroll battalions:
 • 1 Lord-Aquilor
 • 3-9 Knights-Azyros, Knights-Venator, or KNIGHTS-ZEPHYROS in any combination
 • 1 Vanguard Angelos Conclave
 • 1 Vanguard Justicar Conclave
PITCHED BATTLE PROFILE

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion

ABILITIES

Azyrite Hurricane: When a Vanguard Auxiliary Chamber gathers in its full strength, their enemies are caught in a deadly crossfire that fills the skies with lightning.
Add 1 to the Attacks characteristic of missile weapons used by models from this battalion that are not HEROES.

The KNIGHT-ZEPHYROS keyword is used in following Stormcast Eternals warscrolls:

Leader
Missile Weapons
In order to attack with a missile weapon, the model using the weapon must be in range of the target unit (i.e. within the maximum distance, in inches, of the Range listed for the weapon making the attack), and the target unit must be visible to the model with the weapon (if unsure, stoop down and look from behind the shooting model to see if a model from the target unit is visible). For the purposes of determining visibility, a model can see through other models in its unit.

Some missile weapons have a Range characteristic with a minimum range, for example 6"-48". Such weapons cannot attack units that are wholly within the shorter range.
Army List
Artillery
Battleline
© Vyacheslav Maltsev 2013-2019