In service to Averon Stormsire and their God-King, the Evocators Ammis and Rastus have journeyed to some of the darkest and most unhallowed corners of the Mortal Realms, striking down their enemies with the crackling magic of Azyr.
|Tempest Blade and Stormstave||1"||5||3+||3+||-1||1|
Unit Size: 2 Points: 260
Battlefield Role: None
Notes: Unique. Averon Stormsire and Stormsire’s Cursebreakers must be taken as a set for a total of 260 points. Although taken as a set, each is a separate unit.
Stormsire’s Cursebreakers is a unit that has 2 models, each armed with a Tempest Blade and Stormstave.
Blessed Banishment: The light of the heavens burns away the taint of corruption.
You can re-roll hit rolls
of 1 for attacks made by this unit that target CHAOS or DEATH units.
Celestial Lightning Arc: Evocators summon bands of celestial lightning that arc around their weapons.
You can re-roll save rolls
of 1 for attacks made with missile weapons
that target this unit. In addition, after this unit has been picked to fight for the first time in a phase, after all of its attacks have been resolved, you can pick 1 enemy unit within 3" of this unit. If you do so, roll 2 dice for each model in this unit. For each 4+ that enemy unit suffers 1 mortal wound
This unit is a WIZARD
while it has 2 models. It can attempt to cast
one spell in your hero phase
, and attempt to unbind
one spell in the enemy hero phase. It knows the Empower
spell. It cannot attempt to cast any spells other than Empower
, but any number of units of EVOCATORS
can attempt to cast Empower
in the same hero phase.
Empower: When gathered in enough numbers, Evocators can empower themselves or their comrades.
Empower has a casting value
of 6. If successfully cast, pick a friendly REDEEMER
unit wholly within 12" of the caster. Until your next hero phase
, you can re-roll failed wound rolls
for attacks made by that unit.
ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, HAMMERS OF SIGMAR, SACROSANCT, CORPUSCANT, WIZARD, EVOCATORS, STORMSIRE’S CURSEBREAKERS