Stormcast Eternals – Skyborne Slayers
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Warscroll Battalion

Skyborne Slayers

Crashing from the sky in a meteoric blaze of force, the Skyborne Slayers were hurled by Sigmar’s hand to halt the rampage of the Redclaw Horde. By slaying that tribe’s infamous warlord, Volatai Splitfist, they stopped the enemy army in its tracks and left its leaderless masses ripe for destruction.
The Skyborne Slayers consist of the following units:
 • 1 Lord-Celestant
 • 2 units of Liberators
 • 2 units of Judicators
 • 1 unit of Decimators
 • 1 unit of Protectors

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion


Hurled by Sigmar’s Hand: Instead of setting up a unit from the Skyborne Slayers on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm. In any of your movement phases, you can transport all of the units from the Skyborne Slayers that you have placed to one side onto the battlefield. When you do so, pick a point anywhere on the battlefield, then set up all of the units within 12" of that point and more than 5" from any enemy models. This is their move for that movement phase.

Honour of the God-King: Such is their dedication to the duty that Sigmar himself has given them, units from the Skyborne Slayers never need to take battleshock tests.
Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.
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