Sequitors are stern warriors who channel the tempest through the magical weaponry bequeathed to them by Sigmar. To be struck by such a warrior is to feel the energy of the storm discharging with thunderclap force.
Unit Size: 5 - 20 Points: 120
Battlefield Role: None
Notes: Battleline in Stormcast Eternal army if general is a LORD-ARCANUM
A unit of Sequitors has any number of models. The unit is armed with one of the following weapon options: Stormsmite Maul and Soulshield; or Tempest Blade and Soulshield. 2 in every 5 models can replace the unit’s weapon option with a Stormsmite Greatmace.
SEQUITOR-PRIME : The leader of this unit is a Sequitor-Prime. A Sequitor-Prime can replace the unit’s weapon option with a Stormsmite Greatmace, in addition to any other models in the unit that can do so. Add 1 to the Attacks characteristic of a Sequitor-Prime’s melee weapon. If a Sequitor-Prime is armed with a Stormsmite Maul and Soulshield or Tempest Blade and Soulshield, they may also carry a Redemption Cache.
Greatmace Blast: A stormsmite greatmace emits bursts of celestial energy that are deadly to daemons and spirit creatures.
If the unmodified
hit roll for an attack made with a Stormsmite Greatmace that targets a DAEMON or NIGHTHAUNT unit is 6, that attack inflicts D3 hits on the target instead of 1. Make a
wound and save roll for each hit.
Redemption Cache: A Redemption Cache can drag the souls of the damned from their bodies.
At the start of your
shooting phase, you can pick a CHAOS or DEATH unit within 6" of a Sequitor-Prime with a Redemption Cache and roll a dice. On a 4+, that unit suffers 1
mortal wound.
Sequitor Aetheric Channelling: Sequitors can use their knowledge of the arcane arts to channel aetheric energy into their weapons or shields.
At the start of the
combat phase, you must say if this unit will channel aetheric power into its weapons or its shields. If you choose its weapons, you can re-roll failed
hit rolls for attacks made by this unit in that combat phase. If you choose its shields, you can re-roll failed
save rolls for attacks that target this unit in that combat phase (instead of only re-rolling save rolls of 1).
Soulshields: Soulshields are harder than steel and thrice blessed during their forging, so they can withstand any blow.
You can re-roll
save rolls of 1 for attacks that target this unit if any models from this unit are carrying a Soulshield.