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Stormcast EternalsSempiternals Hailstorm Battery
Warscroll Battalion

Sempiternals Hailstorm Battery

ORGANISATION
A Sempiternals Hailstorm Battery consists of the following units:
 • 1 ANVILS OF THE HELDENHAMMER Lord-Ordinator
 • 1 ANVILS OF THE HELDENHAMMER Castigators unit
 • 1 ANVILS OF THE HELDENHAMMER Celestar Ballista
PITCHED BATTLE PROFILE

Unit Size: -      Points: 150
Battlefield Role: Warscroll Battalion

ABILITIES

Deadly Hail: The many trials endured by the Sempiternals have led their Lord-Ordinator to ensure that every missile is imbued with potent Azyrite magic.
You can re-roll wound rolls of 1 for attacks made with missile weapons by units from this battalion if they are wholly within 12" of the LORD-ORDINATOR from the same battalion.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The LORD-ORDINATOR keyword is used in following Stormcast Eternals warscrolls:

Leader
Army List
Artillery
Battleline
Behemoth
© Vyacheslav Maltsev 2013-2020