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Stormcast EternalsLiberators
5"
2
4+
7
WARSCROLL

Liberators

The hosts of the Stormcast Eternals thunder down from the Celestial Realm, intent on laying low the tyrant and the fiend. The core of most Stormhosts is comprised of hammer-wielding Liberators, warriors who are adept at unleashing Sigmar’s wrath.
MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Warhammer(s)1"24+3+-1
Warblade(s)1"23+4+-1
Grandhammer1"24+3+-12
Grandblade1"23+4+-12
PITCHED BATTLE PROFILE

Unit Size: 5 - 30      Points: 100/520
Battlefield Role: Battleline

DESCRIPTION

A unit of Liberators has any number of models. The unit is armed with one of the following weapon options: Warhammer and Sigmarite Shield; Warblade and Sigmarite Shield; pair of Warblades; or pair of Warhammers. 1 in every 5 models can replace the unit’s weapon option with a Grandhammer or a Grandblade.

LIBERATOR-PRIME : The leader of this unit is a Liberator-Prime. Add 1 to the Attacks characteristic of a Liberator-Prime’s melee weapon.

ABILITIES

Lay Low the Tyrants: Liberators are formidable against powerful warlords and vicious creatures.
You can add 1 to hit rolls for attacks made by this unit that target an enemy unit with a Wounds characteristic of 5 or more.

Paired Weapons: An extra weapon allows a Liberator to feint and parry.
Each unmodified hit roll of 6 made for a model armed with either a pair or warhammers or a pair of warblades inflicts 2 hits on the target instead of 1. Make a wound and save roll for each hit.

Sigmarite Shields: These sigilic shields protect their bearer in battle.
You can re-roll save rolls of 1 for attacks that target this unit if any models from this unit are carrying Sigmarite Shields.

KEYWORDS
ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, REDEEMER, LIBERATORS
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Army List
Artillery
Battleline

The LIBERATORS keyword is used in following Stormcast Eternals warscrolls:

None
Battleline

The REDEEMER keyword is used in following Stormcast Eternals warscrolls:

None
Battleline
© Vyacheslav Maltsev 2013-2019