Aggressive and bold, there is no foe the Fulminators dare not charge. A surge of celestial energy builds before the ground-shaking impetus of their onset, a crackling war-cloud that travels like a bow wave before their lowered stormstrike glaives.
|Claws and Fangs|
|Claws and Fangs||1"||3||3+||3+||-1||1|
Unit Size: 2 - 12 Points: 220
Battlefield Role: None
A unit of Fulminators has any number of models, each armed with a Stormstrike Glaive.
This unit’s Dracoths attack with their Claws and Fangs, and a Storm Blast.
Glaivewall: Fulminators swing their glaives as they advance, projecting a protective barrier.
Add 1 to save rolls
for attacks made with missile weapons
that target this unit.
Sigmarite Shields: These sigilic shields protect their bearer in battle.
You can re-roll save rolls
of 1 for attacks that target this unit.
Impaling Strikes: On the charge, the blade of a stormstrike glaive can impale several foes.
Add 2 to the Damage characteristic of this unit’s Stormstrike Glaives if the unit made a charge move
in the same turn.
Intolerable Damage: When a Dracoth catches its prey, there is often little left of the victim.
If the unmodified wound roll
for an attack made with a Dracoth’s Claws and Fangs is 6, that attack has a Damage characteristic of D6 instead of 1.
Storm Blast: Dracoths can spit devastating bolts of lightning that blast apart enemy ranks.
If the hit roll
for an attack made with a Storm Blast scores a hit, that attack inflicts D3 mortal wounds
and the attack sequence ends (do not make a wound or save roll
ORDER, CELESTIAL, HUMAN, DRACOTH, STORMCAST ETERNAL, DRACOTHIAN GUARD, FULMINATORS