The Sacrosanct Chamber includes Evocators that ride to war on mighty Dracolines, celestial beasts whose roars can shake an enemy to his core. By channelling aetheric energy, the Evocators can deflect incoming projectiles and empower their weapons.
|Tempest Blade and Stormstave||1"||4||3+||3+||-1||1|
Unit Size: 3 - 12 Points: 260
Battlefield Role: None
A unit of Evocators on Celestial Dracolines has any number of models, each armed with a Tempest Blade and Stormstave. 2 in every 3 models can replace their Tempest Blade and Stormstave with a Grandstave.
This unit’s Celestial Dracolines attack with their Monstrous Claws.
The leader of this unit is an Evocator-Prime. Add 1 to the Attacks characteristic of an Evocator-Prime’s melee weapons
Celestial Lightning Arc: Evocators summon bands of celestial lightning that arc around their weapons.
You can re-roll save rolls
of 1 for attacks made with missile weapons
that target this unit. In addition, after this unit has been picked to fight for the first time in a phase, after all of its attacks have been resolved, you can pick 1 enemy unit within 3" of this unit. If you do so, roll 2 dice for each model in this unit. For each 4+ that enemy unit suffers 1 mortal wound
Supernatural Roar: The roar of a Dracoline is a terrifying, unearthly sound that will shake any opponent to their very core.
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of one or more friendly DRACOLINES
Thunderous Pounce: A Dracoline builds energy as it charges towards the foe, before pouncing and discharging that force through its claws in a blast of Azyrite power.
You can re-roll charge rolls
for this unit. In addition, the Damage characteristic for this unit’s Monstrous Claws is D3 instead of 1 if this unit made a charge move in the same turn.
This unit is a WIZARD
while it has 2 or more models. It can attempt to cast
one spell in your hero phase
, and attempt to unbind
one spell in the enemy hero phase. It knows the Empower
spell. It cannot attempt to cast any spells other than Empower
, but any number of units of EVOCATORS
can attempt to cast Empower
in the same hero phase.
Empower: When gathered in enough numbers, Evocators can empower themselves or their comrades.
Empower has a casting value
of 6. If successfully cast, pick a friendly REDEEMER
unit wholly within 12" of the caster. Until your next hero phase
, you can re-roll failed wound rolls
for attacks made by that unit.
ORDER, CELESTIAL, HUMAN, DRACOLINE, STORMCAST ETERNAL, SACROSANCT, CORPUSCANT, WIZARD, EVOCATORS