The Desolators form the ultimate attack wave of the Dracothian Guard. It is their task to finish the battle, for they are the final judgement of the Heavens. Lightning arcs between the Desolators’ axe strokes, scything down all who stand before them.
|Claws and Fangs||1"||3||3+||3+||-1||1|
Unit Size: 2 - 12 Points: 220
Battlefield Role: None
A unit of Desolators has any number of models, each armed with a Thunderaxe.
This unit’s Dracoths attack with their Claws and Fangs, and a Storm Blast.
Fury of the Storm: Lightning crackles between the heads of the Desolators’ axes when they attack as one.
While this unit has 4 or more models, add 1 to the Attacks characteristic of this unit’s Thunderaxes. While this unit has 6 or more models, add 2 to the Attacks characteristic instead.
Sigmarite Shields: These sigilic shields protect their bearer in battle.
You can re-roll save rolls
of 1 for attacks that target this unit.
Intolerable Damage: When a Dracoth catches its prey, there is often little left of the victim.
If the unmodified wound roll
for an attack made with a Dracoth’s Claws and Fangs is 6, that attack has a Damage characteristic of D6 instead of 1.
Storm Blast: Dracoths can spit devastating bolts of lightning that blast apart enemy ranks.
If the hit roll
for an attack made with a Storm Blast scores a hit, that attack inflicts D3 mortal wounds
and the attack sequence ends (do not make a wound or save roll
ORDER, CELESTIAL, HUMAN, DRACOTH, STORMCAST ETERNAL, DRACOTHIAN GUARD, DESOLATORS