With their whirling thunderaxes, the Decimators wade into enemy formations, reaping a bloody toll with every swing. Corpses form grisly piles around the Paladins’ feet as these grim destroyers lay low rank after rank.
Unit Size: 5 - 20 Points: 170
Battlefield Role: None
A unit of Decimators has any number of models, each armed with a Thunderaxe. 2 in every 5 models can replace their Thunderaxe with a Starsoul Mace.
The leader of this unit is a Decimator-Prime. Add 1 to wound rolls
for attacks made by a Decimator-Prime.
Starsoul Mace: A starsoul mace blasts a being’s soul out of synchronicity with their mortal form, slaying them as surely as any death blow.
Do not use the attack sequence for an attack made with a Starsoul Mace. Instead, roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3 mortal wounds
. On a 6+, the target unit suffers D3+1 mortal wounds.
Cleaving Blow: A single swing of a thunderaxe can carve through several foes.
The Attacks characteristic of a Thunderaxe is equal to the number of enemy models within 2" of the attacking model when the number of attacks made with the weapon is determined.
Grim Harvesters: Fear emanates from the Decimators as they set about their gory work.
Subtract 2 from the Bravery characteristic of enemy units while they are within 6" of one or more friendly units of DECIMATORS
in the battleshock phase
ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, PALADIN, DECIMATORS