With their whirling thunderaxes, the Decimators wade into enemy formations, reaping a bloody toll with every swing. Corpses form grisly piles around the Paladins’ feet as these grim destroyers lay low rank after rank.
Thunderaxe |
| Thunderaxe | 2" | See below | 3+ | 3+ | -1 | 1 |
Starsoul Mace |
| Starsoul Mace | 1" | |
Unit Size: 5 - 20 Points: 170
Battlefield Role: None
A unit of Decimators has any number of models, each armed with a Thunderaxe. 2 in every 5 models can replace their Thunderaxe with a Starsoul Mace.
DECIMATOR-PRIME : The leader of this unit is a Decimator-Prime. Add 1 to
wound rolls for attacks made by a Decimator-Prime.
Starsoul Mace: A starsoul mace blasts a being’s soul out of synchronicity with their mortal form, slaying them as surely as any death blow.
Do not use the attack sequence for an attack made with a Starsoul Mace. Instead, roll a dice. On a 1, nothing happens. On a 2-5, the target unit suffers D3
mortal wounds. On a 6+, the target unit suffers D3+1 mortal wounds.
Cleaving Blow: A single swing of a thunderaxe can carve through several foes.
The Attacks characteristic of a Thunderaxe is equal to the number of enemy models within 2" of the attacking model when the number of attacks made with the weapon is determined.
Grim Harvesters: Fear emanates from the Decimators as they set about their gory work.
Subtract 2 from the Bravery characteristic of enemy units while they are within 6" of one or more friendly units of
DECIMATORS in the
battleshock phase.
KEYWORDS | ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, PALADIN, DECIMATORS |