Thunder cracks with every weighty blow delivered by the Concussors. Those foes not slain outright by bludgeoning strikes are battered into submission, stunned by the azure shock waves released by those resounding impacts.
|Claws and Fangs||1"||3||3+||3+||-1||1|
Unit Size: 2 - 12 Points: 260
Battlefield Role: None
A unit of Concussors has any number of models, each armed with a Lightning Hammer.
This unit’s Dracoths attack with their Claws and Fangs, and a Storm Blast.
Blast to Ashes: A well-swung lightning hammer unleashes its pent-up energies in a great blast of Azyrite energy, destroying everything it strikes.
If the unmodified hit roll
for an attack made with a Lightning Hammer is 6, that attack inflicts 1 mortal wound
on the target in addition to its normal damage. If a unit suffers any mortal wounds in this way, it cannot pile in
later that phase.
Intolerable Damage: When a Dracoth catches its prey, there is often little left of the victim.
If the unmodified wound roll
for an attack made with a Dracoth’s Claws and Fangs is 6, that attack has a Damage characteristic of D6 instead of 1.
Sigmarite Shields: These sigilic shields protect their bearer in battle.
You can re-roll save rolls
of 1 for attacks that target this unit.
Storm Blast: Dracoths can spit devastating bolts of lightning that blast apart enemy ranks.
If the hit roll
for an attack made with a Storm Blast scores a hit, that attack inflicts D3 mortal wounds
and the attack sequence ends (do not make a wound or save roll
ORDER, CELESTIAL, HUMAN, DRACOTH, STORMCAST ETERNAL, DRACOTHIAN GUARD, CONCUSSORS