Castigators are often employed against those ethereal enemies that can kill with but a touch. These shock troops fire their deadly projectiles over the heads of their brothersin- arms to detonate in blasts of cerulean force.
Unit Size: 3 - 18 Points: 80
Battlefield Role: None
A unit of Castigators has any number of models, each armed with a Thunderhead Greatbow and a Heavy Stock.
The leader of this unit is a Castigator-Prime. Add 1 to hit rolls
for attacks made with a Castigator-Prime’s Thunderhead Greatbow.
Burst of Celestial Energy: When the bolt from a thunderhead greatbow hits its target, it releases a burst of celestial energy that is deadly to daemons and spirit creatures.
If the unmodified hit roll
for an attack made with a Thunderhead Greatbow that targets a DAEMON or NIGHTHAUNT unit is 6, that attack inflicts D3 hits on the target instead of 1. Make a wound and save roll
for each hit.
Castigator Aetheric Channelling: Castigators can use their knowledge of the arcane to channel aetheric energy, making their weapons more accurate or powerful.
At the start of the shooting phase
, you must say if this unit will increase the accuracy or the power of their Thunderhead Greatbows. If you choose accuracy, re-roll hit rolls
of 1 for attacks made by this unit in that shooting phase. If you choose power, this unit’s Thunderhead Greatbows have a Rend characteristic of -2 instead of -1 in that shooting phase.
ORDER, CELESTIAL, HUMAN, STORMCAST ETERNAL, SACROSANCT, JUSTICAR, CASTIGATORS