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Stormcast EternalsAetherwings
12"
2
-
6
WARSCROLL

Aetherwings

Native to the mountains of Azyr, Aetherwings are fierce and loyal. In battle, they hunt in close concert with their Stormcast allies, soaring high above the fray before diving to savage their foes with beak and claw.
MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Beak and Claws1"24+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3 - 12      Points: 50
Battlefield Role: None

DESCRIPTION

A unit of Aetherwings has any number of models that each attack with their with Beak and Claws.

FLY: This unit can fly.

ABILITIES

Watchful Guardians: Aetherwings form close bonds with Vanguard-Raptors, and defend them from their enemies as the Vanguard-Raptors destroy threats from afar.
At the start of the enemy charge phase, if this unit is wholly within 18" of a friendly unit of VANGUARD-RAPTORS, this unit can move up to 2D6". They must finish the move wholly within 18" of the same unit of VANGUARD-RAPTORS .

Swooping Hunters: Aetherwings dart back and forth, striking the foe before swooping away.
This unit can retreat and still charge later in the same turn.

KEYWORDS
ORDER, CELESTIAL, STORMCAST ETERNAL, AETHERWINGS
Flying
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.

The VANGUARD-RAPTORS keyword is used in following Stormcast Eternals warscrolls:

None
Army List
Artillery
Battleline
© Vyacheslav Maltsev 2013-2019