Stormcast Eternals – Aetherwings
12"
2
-
6
WARSCROLL

Aetherwings

Native to the mountains of Azyr, Aetherwings are fierce and loyal. In battle, they hunt in close concert with their Stormcast allies, soaring high above the fray before diving to savage their foes with beak and claw.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Beak and Claws
Beak and Claws1"24+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3 - 12      Points: 40
Battlefield Role: None

DESCRIPTION

A unit of Aetherwings has any number of models that each attack with their with Beak and Claws.

FLY: This unit can fly.

ABILITIES

Watchful Guardians: Aetherwings form close bonds with Vanguard-Raptors, and defend them from their enemies as the Vanguard-Raptors destroy threats from afar.
At the start of the enemy charge phase, if this unit is wholly within 18" of a friendly unit of VANGUARD-RAPTORS, this unit can move up to 2D6". They must finish the move wholly within 18" of the same unit of VANGUARD-RAPTORS .

Swooping Hunters: Aetherwings dart back and forth, striking the foe before swooping away.
This unit can retreat and still charge later in the same turn.

KEYWORDS
ORDER, CELESTIAL, STORMCAST ETERNAL, AETHERWINGS
Flying
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.

The VANGUARD-RAPTORS keyword is used in following Stormcast Eternals warscrolls:

None
Army List
Warscrolls collated
© Vyacheslav Maltsev 2013-2020