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Slaves to DarknessUntamed Beasts
6"
1
6+
5
WARSCROLL

Untamed Beasts

By devouring the flesh of Ghur’s many predators, the Untamed Beasts seek to gain their strength and power. These shamanistic savages worship Chaos as the Devourer of Existence, and are peerless trackers and hunters.
MISSILE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Jagged Harpoon8"14+3+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Hunting Weapons1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 9 - 36      Points: 70
Battlefield Role: None

DESCRIPTION

A unit of Untamed Beasts has any number of models, each armed with Hunting Weapons.

HEART-EATER: 1 in every 9 models in this unit must be a Heart-eater. Add 1 to the Attacks characteristic of a Heart-eater’s melee weapons.

FIRST FANG: 1 in every 9 models in this unit must be a First Fang. A First Fang is armed with a Jagged Harpoon in addition to their other weapons.

ROCKTUSK PROWLER: 1 in every 9 models in this unit must be a Rocktusk Prowler. Rocktusk Prowlers have a Wounds characteristic of 2.

ABILITIES

Unleash the Beast: With bursts of primal energy, the Untamed Beasts chase down their enemies with relentless fervour.
This unit can run and still charge later in the same turn. In addition, after armies are set up but before the first battle round begins, this unit can move up to 6".

KEYWORDS
CHAOS, MORTAL, SLAVES TO DARKNESS, CULTISTS, UNTAMED BEASTS
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.
Running
When you pick a unit to make a normal move, you can declare that it will run. Make a run roll for the unit by rolling a dice. Add the result of the run roll to the Move characteristic of all models in the unit for that movement phase. The unit can then move up to that distance in inches. Models in a unit that runs can’t shoot or charge later in the same turn.

The CULTISTS keyword is used in following Slaves to Darkness warscrolls:

None
© Vyacheslav Maltsev 2013-2020