Myrmidons are masters of the Varanspire’s fighting pits, and have spent decades mastering the gladiatorial arts. In battle they lead those who seek to join the Everchosen’s legions, for to impress a Myrmidon is to be marked for glory.
Unit Size: 1 Points: 140
Battlefield Role: Leader
An Ogroid Myrmidon is a single model armed with a Gladiator Spear and Great Horns.
Arcane Fury: The magical runes carved into a Myrmidon’s flesh glow with a blood-red light, their energies empowering the Ogroid’s blows.
If the unmodified hit roll
for an attack made with a melee weapon
by this model is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll
for each hit.
Berserk Rage: Every wound inflicted on a Myrmidon only serves to stoke its rage further.
You can re-roll hit and wound rolls
for attacks made with melee weapons
by this model if any wounds or mortal wounds
were allocated to this model earlier in the same phase.
Pit Marshal: Myrmidons rule the gladiatorial arenas of the Eightpoints, and those pit fighter warbands they lead into battle are spurred to greater acts of carnage by their presence.
You can use this command ability
in the combat phase
. If you do so, pick 1 friendly CULTISTS
unit wholly within 12" of a friendly model with this command ability. Do not take battleshock tests
for that unit until the start of your next hero phase
CHAOS, MORTAL, SLAVES TO DARKNESS, HERO, EYE OF THE GODS, OGROID MYRMIDON