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Slaves to DarknessMutalith Vortex Beast
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Mutalith Vortex Beast

Within the pulsating star suspended above the back of a Mutalith Vortex Beast can be found a portal to the Realm of Chaos itself. These horrific monsters constantly seethe with the power of mutation, those around them rewrought into horrific forms.
MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Crushing Claws2"44+-1D3
Betentacled Maw2"4+4+-1
DAMAGE
Wounds SufferedMoveCrushing ClawsBetentacled Maw
0-210"1+3D6
3-48"2+2D6
5-78"3+D6
8-96"4+D3
10+4"5+1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 170
Battlefield Role: Behemoth

DESCRIPTION

A Mutalith Vortex Beast is a single model armed with Crushing Claws and a Betentacled Maw.

MARK OF CHAOS: When you select this model to be part of your army, you can give it the following Mark of Chaos keyword: TZEENTCH.

ABILITIES

Mutant Regeneration: This unnatural abomination is invigorated by the raw power of Chaos.
In your hero phase, you can heal up to D3 wounds allocated to this model.

Aura of Mutation: Merely standing in the presence of a Mutalith can have horrific consequences.
In your hero phase, you can pick 1 enemy unit within 18" of this model, roll a dice and look up the effect on the table below:

D6Effect
1Hideous Disfigurement: The faces of the enemy are disfigured by the mutating touch of Chaos.
Subtract 1 from the Bravery characteristic of the unit for the rest of the battle. 
2Troggbrains: Waves of Chaos energy assail the enemy, striking them dumb and making them stagger about blindly.
Subtract 1 from run rolls made for the unit for the rest of the battle. 
3Gift of Mutations: The legs of the enemy are mutated into twisted, limping parodies of their previous forms.
Subtract 1" from the Move characteristic of the unit for the rest of the battle. 
4Tide of Transmogrification: Horror spreads through the enemy ranks as their bodies turn messily inside out.
The unit suffers D3 mortal wounds
5Maelstrom of Change: Nearby opponents are reduced to madness as their minds are blasted by the glory of Chaos.
The unit suffers D6 mortal wounds
6Spawnchange: Groups of enemies are lost in the blink of an eye as they are broken and twisted into new and hideous forms.
The unit suffers D6 mortal wounds. If any models from the unit are slain by these mortal wounds, you can set up 1 SLAVES TO DARKNESS CHAOS SPAWN with the same Mark of Chaos keyword as this model within 3" of the unit (or, if the unit was destroyed, the last model from the unit to be slain) and add it to your army. If you do not add a SLAVES TO DARKNESS CHAOS SPAWN to your army, you can heal up to D3 wounds allocated to this model. 

KEYWORDS
CHAOS, SLAVES TO DARKNESS, MONSTER, MUTALITH VORTEX BEAST
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.
Running
When you pick a unit to make a normal move, you can declare that it will run. Make a run roll for the unit by rolling a dice. Add the result of the run roll to the Move characteristic of all models in the unit for that movement phase. The unit can then move up to that distance in inches. Models in a unit that runs can’t shoot or charge later in the same turn.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The SLAVES TO DARKNESS and CHAOS SPAWN keywords are used in following Slaves to Darkness warscrolls:

None

The MONSTER keyword is used in following Slaves to Darkness warscrolls:

None
Leader, Behemoth
Behemoth
© Vyacheslav Maltsev 2013-2020