Slaves to DarknessGodsworn Hunt
6"
1
6+
6
WARSCROLL

Godsworn Hunt

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hunting Bow
Hunting Bow24"24+4+-1
Ensorcelled Javelin
Ensorcelled Javelin12"13+3+-1D3
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Darkoath Knife
Darkoath Knife1"34+4+-1
Great Weapon
Great Weapon1"24+3+-12
Hunting Bow
Hunting Bow1"14+5+-1
Savage Bite
Savage Bite1"23+3+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 60
Battlefield Role: Leader
Notes: Unique. Theddra Skull-Scryer and Godsworn Hunt must be taken as a set for a total of 130 points. Although taken as a set, each is a separate unit.

DESCRIPTION

The Godsworn Hunt is a unit that has 5 models. Jagathra is armed with an Ensorcelled Javelin and Darkoath Knife; Shond Head-Claimer and Grundann Blood-Eye are each armed with a Great Weapon; Ollo is armed with a Hunting Bow; and Grawl is armed with a Savage Bite.

ABILITIES

Pact of Soul and Iron: Every member of the Godsworn Hunt has sworn a blood-oath to hunt down and kill the upstart God-King’s so-called Stormcast Eternals.
You can re-roll hit rolls for attacks made by this unit. In addition, you can re-roll wound rolls for attacks made by this unit that target a STORMCAST ETERNAL unit.

KEYWORDS
CHAOS, MORTAL, SLAVES TO DARKNESS, GODSWORN HUNT
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
© Vyacheslav Maltsev 2013-2020