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Slaves to DarknessFomoroid Crusher
6"
10
5+
10
WARSCROLL

Fomoroid Crusher

Brutish creatures from a lost age, the Fomoroid Crushers now exist only to tear down and destroy. In battle they fly into a terrible rage, torturous memories of the creatures they once were lending their blows a maddened strength.
MISSILE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Hurled Terrain12"23+3+-12
MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Crushing Fists1"43+3+-2
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: None

DESCRIPTION

A Fomoroid Crusher is a single model armed with Crushing Fists and Hurled Terrain.

ABILITIES

Rampage: When this hulking beast strides into combat, the doom of its enemies is all but assured.
After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a number of dice equal to the charge roll for that charge move. For each 6, that unit suffers 1 mortal wound.

Insurmountable Strength: The raw might of a Fomoroid Crusher sees them use the very environment as a weapon, swinging chunks of broken masonry or uprooted trees to crush the life from any who get in their way.
In your hero phase, pick 1 terrain feature within 6" of this model and roll a dice for each other unit within 6" of that terrain feature. On a 3+, that unit suffers D3 mortal wounds.

KEYWORDS
CHAOS, MORTAL, MONSTER, SLAVES TO DARKNESS, FOMOROID CRUSHER
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The MONSTER keyword is used in following Slaves to Darkness warscrolls:

None
Leader, Behemoth
Behemoth
© Vyacheslav Maltsev 2013-2020