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Slaves to DarknessDarkoath Chieftain
6"
6
5+
8
WARSCROLL

Darkoath Chieftain

Darkoath Chieftains lead their barbarian tribes to war with the fury and conviction of the truly devoted. These masterful warriors are always seeking greater challenges, and their skill-at-arms is spoken of in awe by their followers.
MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Warlord Axe1"13+3+-1
Cursed Broadsword1"34+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 90
Battlefield Role: Leader

DESCRIPTION

A Darkoath Chieftain is a single model, armed with a Warlord Axe and Cursed Broadsword.

ABILITIES

Berserk Charge: A Darkoath Chieftain is on a constant quest for glory, charging into every battle with boundless ferocity.
Add 3 to the Attacks characteristic of this model’s Cursed Broadsword if it charged in the same turn.

Deathblow: Darkoath Chieftains are superlative warriors, and once the slaughter has begun their furious blows inevitably reap a fearsome toll of lives.
At the end of the combat phase, if any enemy models were slain by this model in that phase, each enemy unit within 1" of this model suffers 1 mortal wound.

COMMAND ABILITIES

Last Gasp of Glory: The Darkoath Chieftain exhorts the barbarian tribes they rule to fight on even as death claims them.
You can use this command ability at the start of the combat phase. If you do so, pick a friendly model with this command ability. Until the end of the phase, friendly CHAOS MARAUDERS and CULTISTS models that are slain within 12" of the model you picked and have not yet fought in that phase can fight before being removed from play. The same unit cannot benefit from this command ability more than once per turn.

KEYWORDS
CHAOS, MORTAL, SLAVES TO DARKNESS, HERO, EYE OF THE GODS, DARKOATH CHIEFTAIN
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.

The CHAOS MARAUDERS keyword is used in following Slaves to Darkness warscrolls:

Battleline

The CULTISTS keyword is used in following Slaves to Darkness warscrolls:

None

The EYE OF THE GODS keyword is used in following Slaves to Darkness warscrolls:

Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2020