The Cypher Lords seek not only to defeat their foes, but to drive them to insanity, for they believe madness is the purest form of Chaos. In battle, the alchemical bombs and illusory tactics of these Hyshian cultists render them almost impossible to pin down.
|Throwing Stars and Chakrams|
|Throwing Stars and Chakrams||8"||1||4+||5+||-||1|
Unit Size: 8 - 32 Points: 70
Battlefield Role: None
A unit of Cypher Lords has any number of models, each armed with Exotic Blades and Throwing Stars and Chakrams.
1 in every 8 models in this unit must be a Thrallmaster.
1 in every 8 models in this unit must be a Luminate. Add 1 to charge rolls
for this unit while it includes any Luminates.
Shattered Gloom Globe: Thrallmasters carry globes that release dense clouds of shimmersmoke when shattered, choking the foe and masking the Cypher Lords’ advance.
While this unit includes any Thrallmasters, at the start of the combat phase
you can pick 1 enemy unit within 3" of this unit and roll a dice. On a 4+, subtract 1 from hit rolls
for that unit until your next hero phase
. The same unit cannot be affected by this ability more than once per turn.
CHAOS, MORTAL, SLAVES TO DARKNESS, CULTISTS, CYPHER LORDS