Slaves to Darkness – Corvus Cabal
8"
1
6+
5
WARSCROLL

Corvus Cabal

Agile and avaricious, the murder-cultists of the Corvus Cabal descend on their prey from above. Always hunting for worthy trinkets to offer the Great Gatherer, chaotic patron of cut-throats and thieves, the Cabal strike without warning or mercy
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Raven Darts
Raven Darts8"14+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Corvus Weapons
Corvus Weapons1"14+4+-1
PITCHED BATTLE PROFILE

Unit Size: 9 - 36      Points: 70
Battlefield Role: None

DESCRIPTION

A unit of Corvus Cabal has any number of models, each armed with Corvus Weapons and Raven Darts.

SHADOW PIERCER: 1 in every 9 models in this unit must be a Shadow Piercer. Add 1 to the Attacks characteristic of a Shadow Piercer’s melee weapons.

SHRIKE TALON: 1 in every 9 models in this unit must be a Shrike Talon. You can re-roll 1s in charge rolls made for this unit while it includes any Shrike Talons.

ABILITIES

Death From Above: The Corvus Cabal favour stalking their prey and striking from unexpected angles.
When this unit makes a move, it can pass across terrain features in the same manner as a model that can fly.

KEYWORDS
CHAOS, MORTAL, SLAVES TO DARKNESS, CULTISTS, CORVUS CABAL
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.
Flying
If the warscroll for a model says that the model can fly, it can pass across models and terrain features as if they were not there when it makes any type of move. Any vertical distance up and/or down is ignored when measuring a flying model’s move. It cannot finish the move on top of another model.

The CULTISTS keyword is used in following Slaves to Darkness warscrolls:

None
© Vyacheslav Maltsev 2013-2020