A Chaos War Mammoth is an immense beast capable of crushing scores of lesser creatures to bloody paste beneath its trampling feet, and of goring foes with its huge tusks, each of which carries the force of a battering ram.
Unit Size: 1 Points: 320
Battlefield Role: Behemoth
A Chaos War Mammoth is a single model armed with Goring Tusks and Trampling Feet.
This model has a Marauder crew that attack with their Marauder Javelins and Axes. For rules purposes, the crew are treated in the same manner as a mount
Crushing Fall: To be caught under the falling bulk of a dying War Mammoth is to meet a horrible death.
If this model is slain, before this model is removed from play, the players must roll off
. The player who wins the roll-off picks a point on the battlefield 4" from this model. Each unit within 3" of that point suffers D6 mortal wounds
. This model is then removed from play.
Earth-shaking charge: When the Chaos War Mammoth charges, the ground breaks beneath its tremendous weight, and the air is filled with its terrifying roar.
Subtract 2 from the Bravery characteristic of enemy units while they are within 3" of this model if this model made a charge move
in the same turn.
Goring Tusks: The enormous tusks of the Chaos War Mammoth can impale the largest of monsters, leaving them with grievous wounds.
Do not use the attack sequence for an attack made with this model’s Goring Tusks. Instead, roll a number of dice equal to the Goring Tusks value shown on the damage table above. Add 1 to each roll if the target unit is a Monster. For each 4+, the target unit suffers D3 mortal wounds
Mark of Chaos: When a tribe chooses to dedicate themselves to a single god of Chaos, gifts are bestowed upon all those worthy, including the beasts the warriors ride.
You can choose one of the following keywords to give to this unit the first time it is set up: KHORNE, NURGLE, SLAANESH or TZEENTCH.