Riding at the vanguard of the Chaos hosts come the Marauder Horsemen. These skilled mounted warriors launch daring raids on the enemy lines before pulling back, luring the foe closer before turning around and hacking them to pieces.
Unit Size: 5 - 30 Points: 90
Battlefield Role: None
Notes: Battleline in Slaves to Darkness army
A unit of Chaos Marauder Horsemen has any number of models. The unit is armed with one of the following weapon options: Barbarian Axe and Darkwood Shield; Marauder Javelin and Darkwood Shield; or Barbarian Flail.
This unit’s Chaos Steeds attack with their Trampling Hooves.
1 model in this unit can be a Horsemaster. Add 1 to the Attacks characteristic of a Horsemaster’s melee weapons
1 in every 5 models in this unit can be an Icon Bearer. Subtract 1 from the Bravery characteristic of enemy units while they are within 6" of any friendly Icon Bearers.
1 in every 5 models in this unit can be a Hornblower. Add 1 to run
and charge rolls
for this unit while it includes any Hornblowers.
MARK OF CHAOS:
When you select this unit to be part of your army, you must give it one of the following Mark of Chaos
Barbarian Hordes: When a Marauder horde masses, entire enemy regiments can be swept away under a tide of barbarous muscle.
Add 1 to hit rolls
for attacks made by this unit while it has at least 10 models.
Darkwood Shields: Though crude in appearance, these shields are still capable of providing a measure of defence against all but the most determined attacks.
Add 1 to save rolls
for attacks that target a unit with Darkwood Shields.
Feigned Flight: Marauder Horsemen are talented raiders, and have great skill in the art of hit-and-run attacks.
This unit can retreat
and still shoot
later in the same turn.
CHAOS, MORTAL, SLAVES TO DARKNESS, MARK OF CHAOS, CHAOS MARAUDER HORSEMEN