Slaves to DarknessChaos Lord on Karkadrak
9"
9
3+
8
WARSCROLL

Chaos Lord on Karkadrak

Karkadraks are monstrous lizard-beasts clad in thick scales, whose destructive rampages are almost impossible to stop. Only the strongest Chaos Lords can dominate a Karkadrak, but those who succeed become truly deadly linebreakers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Hexed Battle-axe
Hexed Battle-axe1"53+3+-2
Daemonbound Blade
Daemonbound Blade1"33+3+-1D3
Tearing Horn and Claws
Tearing Horn and Claws1"34+3+-12
Battering Tail
Battering Tail1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 250
Battlefield Role: Leader

DESCRIPTION

A Chaos Lord on Karkadrak is a single model armed with a Hexed Battle-axe and Daemonbound Blade.

MOUNT: This model’s Karkadrak attacks with its Tearing Horn and Claws and its Battering Tail.

MARK OF CHAOS: When you select this model to be part of your army, you must give it one of the following Mark of Chaos keywords: KHORNE, TZEENTCH, NURGLE, SLAANESH or UNDIVIDED.

ABILITIES

Brutish Rampage: A charging Karkadrak is an almost unstoppable force, capable of smashing straight through even the most determined shieldwall.
Roll a dice for each enemy unit that is within 1" of this model after this model makes a charge move. On a 2+, that unit suffers D3 mortal wounds.

Daemonbound: Weapons that contain the essence of a daemon are capable of swiftly devouring an enemy’s soul.
If the unmodified hit roll for an attack made with a Daemonbound Blade is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage.

Fuelled by Carnage: Those Chaos Lords who rise high in the favour of the gods find themselves sustained by the act of killing alone.
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s Hexed Battle-axe in that phase, you can heal up to D3 wounds allocated to this model.

Rune-etched Plating: The symbols carved across the armour of this champion radiate an aura of fell power that protects the wearer from harm.
Roll a dice each time you allocate a mortal wound to this model. On a 5+, that mortal wound is negated.

COMMAND ABILITIES

The Knights of Chaos: This Chaos Lord commands his mounted brethren to seek and destroy the foe with renewed hatred.
You can use this command ability in your hero phase. If you do so, pick 1 friendly CHAOS KNIGHTS, CHAOS CHARIOTS or GOREBEAST CHARIOTS unit wholly within 18" of a friendly SLAVES TO DARKNESS HERO with this command ability. Until your next hero phase, you can re-roll charge rolls for that unit and add 1 to hit rolls for attacks made by that unit. The same unit cannot benefit from this command ability more than once per turn.

KEYWORDS
CHAOS, MORTAL, SLAVES TO DARKNESS, MARK OF CHAOS, EYE OF THE GODS, HERO, CHAOS LORD
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Healing Wounds
Some abilities allow wounds that have been allocated to a model to be healed. For each wound that is healed, remove one of the wounds that have been allocated to the model. You can’t heal wounds on a model that has been slain.
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.

The CHAOS KNIGHTS keyword is used in following Slaves to Darkness warscrolls:

None

The CHAOS CHARIOTS keyword is used in following Slaves to Darkness warscrolls:

None

The GOREBEAST CHARIOTS keyword is used in following Slaves to Darkness warscrolls:

None

The EYE OF THE GODS keyword is used in following Slaves to Darkness warscrolls:

Leader
Leader, Behemoth

The CHAOS LORD keyword is used in following Slaves to Darkness warscrolls:

Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2020