A Keeper of Secrets is a greater daemon of Slaanesh, a consummate warrior and spellmaster of the Dark Prince’s hosts. Their four powerful limbs move languidly as they slink forwards – only to explode into lethal motion when their prey is in reach.
Unit Size: 1 Points: 360
Battlefield Role: Leader, Behemoth
A Keeper of Secrets is a single model armed with an Elegant Greatblade and Impaling Claws. In addition, it is also armed with one of the following: a Ritual Knife, a Sinistrous Hand, a Living Whip, or a Shining Aegis.
Ritual Knife: The Keeper of Secrets despatches a badly wounded victim with a final dagger thrust.
If this model is armed with a Ritual Knife, at the end of the combat phase
, you can pick 1 enemy model within 1" of this model that has any wounds currently allocated to it and roll a dice. On a 1, nothing happens. On a 2-5, that enemy model suffers 1 mortal wound
. On a 6, that enemy model suffers D3 mortal wounds.
Dark Temptations: Few can resist the temptations whispered by a Keeper of Secrets.
At the start of the combat phase
, you can pick 1 enemy HERO within 3" of this model and ask your opponent if they wish that HERO to accept temptation. If they refuse, that HERO suffers D3 mortal wounds
. If they accept, add 1 to hit rolls
for attacks made by that HERO. Then, at the start of the next combat phase, roll a dice. On 1-3, that HERO no longer receives this modifier to their hit rolls. On 4-6, that HERO is slain.
Delicate Precision: A Keeper of Secrets attacks their foes with a dazzling array of exquisitely measured blows.
If the unmodified wound roll
for an attack made with a melee weapon
by this model is 6, that attack inflicts a number of mortal wounds
equal to the Damage characteristic of the weapon used for the attack and the attack sequence ends (do not make a save roll
Living Whip: A living whip can be used to entangle the weapons of a larger opponent.
If this model is armed with a Living Whip, at the start of the combat phase
, you can pick 1 enemy MONSTER model within 6" of this model and roll a dice. On a 3+, pick 1 melee weapon
that enemy MONSTER model is armed with. Subtract 1 from hit rolls
for attacks made with that weapon until the end of that combat phase.
Shining Aegis: This masterfully created shield can turn aside blows and magical spells.
If this model is armed with a Shining Aegis, roll a dice each time you allocate a wound
or mortal wound
to this model. On a 6+, that wound or mortal wound is negated.
Sinistrous Hand: Reaching out with their longnailed fingers, the Keeper of Secrets rips the heart from their dying victim’s chest and consumes the still beating organ.
If this model is armed with a Sinistrous Hand, at the end of the combat phase
, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal
D3 wounds allocated to this model. If any enemy HEROES were slain by wounds inflicted by this model’s attacks in that combat phase, you can heal D6 wounds allocated to this model instead.
This model is a WIZARD
. It can attempt to cast
two spells in your hero phase
, and attempt to unbind
two spells in the enemy hero phase. It knows the Arcane Bolt
, Mystic Shield
and Cacophonic Choir
Cacophonic Choir: The Keeper of Secrets unleashes a sanity-shattering chorus of magical sound.
Cacophonic Choir has a casting value
of 6. If successfully cast, roll 2D6. Each enemy unit within 6" of the caster that has a Bravery characteristic of less than the roll suffers D3 mortal wounds
Excess of Violence: With the most subtle of gestures, a Keeper of Secrets can order their followers to attack with redoubled aggression.
You can use this command ability
in the combat phase
, when it is your turn to pick a unit to fight with. If you do so, pick 1 friendly HEDONITE
unit that has already fought once in that combat phase and is wholly within 12" of a model with this command ability. That unit can be selected to fight for a second time if it is within 3" of any enemy units. You cannot pick the same unit to benefit from this command ability more than once in the same combat phase.