Slaanesh – Hellflayer
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Hellflayer chariots drive through the meadows of Slaanesh’s realm, dismembering those cursed to lie there in purgatory. On the battlefields of the Mortal Realms, they are roving weapons of war, their many scythes delivering death by a thousand cuts.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Piercing Claws
Piercing Claws1"43+4+-11
Piercing Claws and Flensing Whips
Piercing Claws and Flensing Whips2"63+4+-11
Poisoned Tongues
Poisoned Tongues1"43+4+-1

Unit Size: 1      Points: 130
Battlefield Role: None


A Hellflayer is a single model commanded by an Allurer, who is armed with Piercing Claws.

CREW AND STEEDS: A Hellflayer has a Daemonette crew armed with Piercing Claws and Flensing Whips, and is drawn by Steeds of Slaanesh that attack with their Poisoned Tongues. For rules purposes, the Daemonettes and Steeds of Slaanesh are treated in the same manner as a mount.


Soulscent: The whirling blades of this fearsome chariot mow down the enemy, transmuting their souls into an exhilarating incense.
At the start of the combat phase, roll a dice for each enemy unit within 1" of this model. On a 4+, that unit suffers D3 mortal wounds. In addition, for each 4+, add 1 to the Attacks characteristic of this model’s melee weapons until the end of that phase.

Sometimes the description for a model will include information about the model having a mount, such as a battle steed, a powerful monster that they can ride, or a massive war machine that they can stand upon. Note that when the model is slain both the rider and their mount are removed.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.

The HELLFLAYER keyword is used in following Slaanesh warscrolls:

© Vyacheslav Maltsev 2013-2021