Wahapedia8 site header
SkaventideWarpcog Convocation
Warscroll Battalion

Warpcog Convocation

So thick is the roiling cloud of poisonous smoke that issues from a Plaguesmog Congregation that to breathe its tainted air is a death sentence.
ORGANISATION
A Warpcog Convocation consists of the following units and Enginecovens:
 • 1 Arch-Warlock
 • 2-5 Enginecovens chosen in any combination from the following list:

- Arkhspark Voltik: 1 Warlock Engineer or Warlock Bombardier, 1-3 Warp Lightning Cannons

- Gautfyre Skorch: 1 Warlock Engineer or Warlock Bombardier, 1-4 units of Stormfiends, 1-5 Warpfire Throwers, 1-5 Warp Grinders

- Gascloud Chokelung: 1 Warlock Engineer or Warlock Bombardier, 1-3 units of Stormfiends, 2-5 units of Skryre Acolytes

- Rattlegauge Warplock: 1 Warlock Engineer or Warlock Bombardier, 1-3 units of Stormfiends, 1-3 units of Warplock Jezzails, 1-5 Ratling Guns

- Whyrlblade Threshik: 1 Warlock Engineer or Warlock Bombardier, 1-3 units of Stormfiends, 1-3 Doomwheels, 1-5 Doom-Flayers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 60
Battlefield Role: Warscroll Battalion

ABILITIES

Arkhspark Voltik: This enginecoven’s warlock fine-tunes the energy output of its Warp Lightning Cannons.
In your shooting phase, you can pick 1 WARP LIGHTNING CANNON from this enginecoven that is within 13" of the WARLOCK ENGINEER from the same enginecoven, or the ARCH-WARLOCK from the same battalion. If you do so, subtract 1 from the power of that WARP LIGHTNING CANNON’s Warp Lightning Blast in that shooting phase (to a minimum power of 1).

Gautfyre Skorch: The crews of this enginecoven’s Warp-Grinders are forced by their warlock to build especially large and elaborate tunnel networks.
Up to 2 units can join each WARP-GRINDER from this enginecoven instead of only 1, as long as both of the units come from the same enginecoven as the WARP-GRINDER that they join tunnelling.

Gascloud Chokelung: The warlock of this enginecoven makes sure that none of his minions waste their precious poisoned wind globes.
You can re-roll hit rolls of 1 for attacks made with missile weapons by this enginecoven’s SKRYRE ACOLYTES and STORMFIENDS armed with Windlaunchers while they are wholly within 13" of the WARLOCK ENGINEER from the same enginecoven, or the ARCH-WARLOCK from the same battalion.

Rattlegauge Warplock: This enginecoven’s warlock makes his minions practise constantly to improve their aim.
You can re-roll hit rolls of 1 for attacks made with missile weapons by this enginecoven’s WARPLOCK JEZZAILS and RATLING GUNS while they are wholly within 13" of the WARLOCK ENGINEER from the same enginecoven, or the ARCH-WARLOCK from the same battalion.

Whyrlblade Threshik: This enginecoven’s overseer drives his minions forward relentlessly.
You can move a unit from this enginecoven an extra 3" when it starts the move wholly within 13" of the WARLOCK ENGINEER from the same enginecoven, or the ARCH-WARLOCK from the same battalion.

The WARLOCK ENGINEER keyword is used in following Skaventide warscrolls:

Leader

The WARP LIGHTNING CANNON keyword is used in following Skaventide warscrolls:

Artillery

The ARCH-WARLOCK keyword is used in following Skaventide warscrolls:

Leader

The WARP-GRINDER keyword is used in following Skaventide warscrolls:

None
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Missile Weapons
In order to attack with a missile weapon, the model using the weapon must be in range of the target unit (i.e. within the maximum distance, in inches, of the Range listed for the weapon making the attack), and the target unit must be visible to the model with the weapon (if unsure, stoop down and look from behind the shooting model to see if a model from the target unit is visible). For the purposes of determining visibility, a model can see through other models in its unit.

Some missile weapons have a Range characteristic with a minimum range, for example 6"-48". Such weapons cannot attack units that are wholly within the shorter range.

The SKRYRE ACOLYTES keyword is used in following Skaventide warscrolls:

None

The STORMFIENDS keyword is used in following Skaventide warscrolls:

None

The WARPLOCK JEZZAILS keyword is used in following Skaventide warscrolls:

Artillery

The RATLING GUN keyword is used in following Skaventide warscrolls:

None
© Vyacheslav Maltsev 2013-2020