SkaventideSpiteclaw’s Swarm
6"
1
6+
4
WARSCROLL

Spiteclaw’s Swarm

Skritch Spiteclaw entrusts the command and discipline of his verminous ranks to the sadistic taskmaster Krrk the Almost-trusted. Though for now he is content to spend skaven lives at his master’s command, the foul-spirited Krrk has his own ambitious schemes for power.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Festering Skaven’s Stabbing Blades
Festering Skaven’s Stabbing Blades1"24+4+-1
Hungering Skaven’s Rusty Flail
Hungering Skaven’s Rusty Flail1"14+4+-1
Krrk’s Rusty Spear
Krrk’s Rusty Spear2"24+4+-1
Lurking Skaven’s Punch Daggers
Lurking Skaven’s Punch Daggers1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 140
Battlefield Role: Leader
Notes: Unique. Skritch Spiteclaw and Spiteclaw’s Swarm must be taken as a set for a total of 140 points. Although taken as a set, each is a separate unit.

DESCRIPTION

Spiteclaw’s Swarm consists of 4 models. One model is Krrk the Almost-trusted, armed with a Rusty Spear; one model is armed with a Rusty Flail; one model is armed with Stabbing Blades; and one model is armed with Punch Daggers.

KRRK THE ALMOST-TRUSTED: The leader of this unit is Krrk the Almost-trusted. Do not take battleshock tests for this unit while it includes Krrk the Almost-trusted. In addition, if Skritch Spiteclaw is slain, add 2 to the Attacks characteristic of Krrk’s Rusty Spear for the rest of this battle.

ABILITIES

Aversion to Death: Blessed with swift reactions, Spiteclaw’s Swarm are quick to scamper out of the path of enemy attacks.
After the first wound or mortal wound is allocated to this unit in any phase, you can roll a dice each time you allocate a further wound or mortal wound to this unit in that phase. On a 5+ that wound or mortal wound is negated.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, CLANS VERMINUS, SPITECLAW’S SWARM
Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The CLANS VERMINUS keyword is used in following Skaventide warscrolls:

None
Battleline
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2020