SkaventidePlague Priest on Plague Furnace
13
4+
10
WARSCROLL

Plague Priest on Plague Furnace

The huge censer of the Plague Furnace roars low and loud as it swings ominously back and forth. Clouds of billowing smog roll from within to shroud the foe in choking foulness even as the Plague Priest riding the carriage shrieks his twisted prayers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Great Plague Censer
Great Plague Censer3"
See below
Warpstone-tipped Staff
Warpstone-tipped Staff2"14+3+-1D3
Foetid Blades
Foetid Blades1"64+4+-1
Rusty Spikes
Rusty Spikes1"D63+-11
DAMAGE
Wounds SufferedMoveGreat Plague CenserRusty Spikes
0-36"D3+42+
4-56"D3+33+
6-84"D3+24+
9-104"D3+14+
11+3"D35+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 200
Battlefield Role: Leader, Behemoth

DESCRIPTION

A Plague Priest on Plague Furnace is a single model armed with a Warpstone-tipped Staff.

MOUNT: This model’s Plague Furnace attacks with its Great Plague Censer and Rusty Spikes.

CREW: This model has a Plague Monk crew that attacks with their Foetid Blades. For rules purposes, the crew are treated in the same manner as a mount.

ABILITIES

Altar of the Horned Rat: Those skaven that scurry to battle in the twisted shadow of a Plague Furnace are wreathed in potent fumes that fill them with unnatural courage.
Do not take battleshock tests for friendly SKAVENTIDE units while they are wholly within 13" of this model.

Great Plague Censer: Once a Plague Furnace is engaged in combat, its mighty swinging plague censer is let loose, sending the giant spiked ball of death crashing into enemy formations.
Do not use the attack sequence for an attack made with this model’s Great Plague Censer. Instead pick 1 enemy unit within 3" of this model and roll a dice. On a 2+ that unit suffers a number of mortal wounds equal to the Great Plague Censer value shown on the damage table above.

Noxious Prayers: The Plague Priest that rides atop a Plague Furnace can pray for diseases to bless his followers.
In your hero phase, this model can chant one of the following prayers. If it does so, pick 1 of the prayers and then make a prayer roll by rolling a dice. On a 1, this model suffers 1 mortal wound and the prayer is not answered. On a 2, the prayer is not answered. On a 3+ the prayer is answered.

Filth-filth!: If this prayer is answered, pick 1 friendly CLANS PESTILENS unit wholly within 13" of this model. You can re-roll wound rolls for attacks made by that unit until your next hero phase.

Rabid-rabid!: If this prayer is answered, pick 1 friendly CLANS PESTILENS unit wholly within 13" of this model. Add 1 to the Attacks characteristic of melee weapons used by that unit until your next hero phase. You cannot pick the same unit to be affected by this prayer more than once per hero phase.

Poisonous Fumes: Plague censers emit huge clouds of noxious gas.
At the end of the combat phase, roll 1 dice for each unit within 3" of any units with this ability. On a 4+ the unit being rolled for suffers 1 mortal wound. On a 6 that unit suffers D3 mortal wounds instead of 1. This ability has no effect on CLANS PESTILENS units.

Protection of the Horned Rat: An eerie sense of watchfulness surrounds this war engine, and an unholy warding protects it from harm.
Roll a dice each time you allocate a wound or mortal wound to this model. On a 5+ that wound or mortal wound is negated.

Pushed into Battle: The wheeled carriage that supports a Plague Furnace must be pushed into battle by a teeming horde of skaven.
This model cannot move unless it starts the move within 6" of 10 or more friendly SKAVENTIDE models. In addition, this model’s Rusty Spikes have an Attacks characteristic of 2D6 instead of D6 if this model made a charge move in the same turn.

KEYWORDS
CHAOS, SKAVEN, SKAVENTIDE, NURGLE, CLANS PESTILENS, WAR MACHINE, HERO, PRIEST, PLAGUE FURNACE, PLAGUE PRIEST
Mounts
Sometimes the description for a model will include information about the model having a mount, such as a battle steed, a powerful monster that they can ride, or a massive war machine that they can stand upon. Note that when the model is slain both the rider and their mount are removed.
Battleshock test, battleshock roll
In the battleshock phase, both players must take battleshock tests for units from their army that have had models slain during the turn. The player whose turn it is tests first.

You must make a battleshock roll for each unit that has to take a battleshock test. To make a battleshock roll, roll a dice. Add the number of models from the unit that have been slain this turn to the dice roll, and add 1 to the unit’s Bravery characteristic for every 10 models that are in the unit when the test is taken.

If the modified battleshock roll is greater than the unit’s modified Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the modified roll exceeds the unit’s modified Bravery characteristic, one model in that unit must flee. You decide which of the models from your units flee – remove them from play and count them as having been slain.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The CLANS PESTILENS keyword is used in following Skaventide warscrolls:

None
Artillery
Leader
Leader, Behemoth
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.
Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.

The NURGLE keyword is used in following Skaventide warscrolls:

None
Artillery
Leader
Leader, Behemoth

The CLANS PESTILENS keyword is used in following Skaventide warscrolls:

None
Artillery
Leader
Leader, Behemoth

The WAR MACHINE keyword is used in following Skaventide warscrolls:

Artillery
Leader, Behemoth
Behemoth

The PRIEST keyword is used in following Skaventide warscrolls:

Leader
Leader, Behemoth

The PLAGUE PRIEST keyword is used in following Skaventide warscrolls:

Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2020