Swift and sneaky, clawpacks of Night Runners envelop their enemies before launching vicious assaults to lay them low with volleys of throwing weapons and well-placed blades between the ribs.
|Eshin Throwing Weapons|
|Eshin Throwing Weapons||12"||1||4+||5+||-||1|
Unit Size: 10 - 40 Points: 80/280
Battlefield Role: None
Notes: Battleline in Skaventide army if general is MASTERCLAN or CLANS ESHIN, and all other units are CLANS ESHIN
A unit of Night Runners has any number of models, each armed with a Stabbing Blade and Eshin Throwing Weapons.
1 model in this unit can be a Nightleader. Add 1 to the Attacks characteristic of that model’s Stabbing Blade.
Running Death: Eshin warriors are trained in a unique fighting style that allows them to attack with incredible speed and dexterity.
This unit can run
and still shoot
later in the same turn.
Slinking Advance: Night Runners scurry ahead of the main body of a skaven army to harass and slow down the foe.
After armies are set up, but before the first battle round begins, you can move this unit up to 2D6".
Throwing Weapons: Eshin throwing weapons are hurled at the foe in rapid volleys.
If the unmodified hit roll
for an attack made with Eshin Throwing Weapons is 6, that attack inflicts 2 hits on the target instead of 1. Make a wound and save roll
for each hit.
CHAOS, SKAVEN, SKAVENTIDE, CLANS ESHIN, NIGHT RUNNERS