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SkaventideFleshmeld Menagerie
Warscroll Battalion

Fleshmeld Menagerie

When a Master Moulder gathers the full might of his underlings and beast packs about him, such formations are known as Fleshmeld Menageries. They take the form of wave upon wave of twisted abominations, verminous terrors both large and small that scramble over and around one another in order to sink their fangs into the foe.
A Fleshmeld Menagerie consists of the following units:
 • 1 Master Moulder
 • 0-3 Hell Pit Abominations
 • 1-3 units of Packmasters
 • 1-4 units of Rat Swarms or Giant Rats in any combination
 • 1-4 units of Rat Ogors

Unit Size: -      Points: 160
Battlefield Role: Warscroll Battalion


More-more-more Beasts!: The Master Moulder that commands a Fleshmeld Menagerie has created an almost endless horde of beasts.
When the Master Moulder from this battalion uses the Unleash Moremore Beasts! command ability for a unit from the same battalion that has been destroyed, a new unit is added to your army on a roll of 4+ instead of 5+.
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.
© Vyacheslav Maltsev 2013-2020