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Verminus Clawlords are powerful fighters and cunning leaders, exhorting their chittering followers to overrun the enemy lines. They are most dangerous when caught at bay, for they will fight for their lives with frantic ferocity.
MELEE WEAPONSRangeAttacksTo HitTo WoundRendDamage
Warpforged Blade1"33+3+-1D3

Unit Size: 1      Points: 100
Battlefield Role: Leader


A Clawlord is a single model armed with a Warpforged Blade.


Cornered Fury: A Clawlord that is in fear for his life fights with unbridled ferocity.
Add the number of wounds allocated to this model to the Attacks characteristic of this model’s melee weapons.


Gnash-gnaw on their Bones!: At a Clawlord’s command, his minions hurl themselves at the foe.
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly CLANS VERMINUS unit wholly within 13" of a friendly model with this command ability. Add 1 to the Attacks characteristic of melee weapons used by that unit in that phase. You cannot pick the same unit to benefit from this ability more than once per phase.

Allocating Wounds
Once all of a unit’s attacks have been resolved, add up the damage that was inflicted. The player commanding the target unit must then allocate a number of wounds to the target unit equal to the damage that was inflicted.

Wounds are allocated one at a time to models in the target unit. You can allocate the wounds inflicted on your units as you see fit (the models do not have to be within range or visible to the attacking unit). However, if you allocate a wound to a model, you must keep on allocating wounds to that model until it is slain – a unit can never have more than one wounded model.

Some abilities allow you to make a roll to negate a wound or mortal wound allocated to a model; in this case the roll is made for each individual wound or mortal wound as it is allocated to the model in question. If the wound or mortal wound is negated it has no effect on the model.
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.
Command Abilities
If you have any HEROES in your army, you can use command abilities. Some command abilities are available to all armies, like the three on the right, while others are specific to certain models and appear on their warscroll. Some of these command abilities can only be used if that model is your general; when this is the case, it will be noted in the rules for the command ability.

In order to use any command ability you must spend 1 command point. You start the battle with 1 command point for each warscroll battalion you have in your army. In addition, you receive 1 command point at the start of each of your hero phases. You can use the same command ability several times in the same phase as long as you have enough command points to do so. Any command points you do not use can be used in a future turn. A command ability will usually specify when it is used; if it does not, it is used in your hero phase.

The CLANS VERMINUS keyword is used in following Skaventide warscrolls:

Leader, Behemoth

The CLAWLORD keyword is used in following Skaventide warscrolls:

© Vyacheslav Maltsev 2013-2020