The skaven are a race of mutant ratmen. They are true beings of Chaos, their every thought turned towards selfish advancement and conquest. Their technologies and magics are powered by the foul substance known as warpstone. Anarchic, prolific and deranged, the skaven are a threat to every living being in the Mortal Realms.
This page contains all of the rules you need to field your Skaventide miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.Contents | ||
Book | Kind | Edition | Version | Last update |
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![]() | Battletome | 2 | 1.2 | December 2019 |
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![]() | Expansion | 2 | 1.0 | August 2020 |
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![]() | Expansion | 2 | June 2018 |
Q: | The Master of Magic command trait for MASTERCLAN HEROES allows me to add 1 to a casting, dispelling or unbinding roll once in each hero phase. Do I have to decide whether to use the modifier before I make the roll? |
A: | No. Modifiers are applied after the roll has been made, and unless noted otherwise the decision as to whether to apply them happens at that time. |
Q: | If Thanquol on Boneripper has more than 1 Warpfire Projector, can he make 1 attack with each one? For example, if he had 4, would he be able to make 4 Warpfire Projectors attacks and roll 4 dice for each model in the target unit each time? |
A: | No. |
Q: | Thanquol’s Warpstone Addiction ability and the Grey Seer’s Warpstone Tokens ability say that the roll cannot be re-rolled or modified. Can you re-roll or modify the 2D6 roll once you have removed one of the three dice? |
A: | No. |
Q: | Are Verminlords allowed to take a spell from either of the Skaventide spell lores? |
A: | No. |
Q: | Does the Magical Backlash result for a Screaming Bell inflict D3 mortal wounds on the Screaming Bell too? |
A: | Yes. |
Q: | If I roll the A Stirring Beyond the Veil result on the Peal of Doom table for a Grey Seer on Screaming Bell, does this stop any other Screaming Bells from summoning a VERMINLORD if they roll the same result? |
A: | No, it only applies to the model that the roll was being made for. |
Q: | The Arch-Warlock’s Warp Lightning Storm spell can inflict D3xD6 mortal wounds on the Arch-Warlock. How exactly are these mortal wounds worked out? |
A: | Roll a D3 and then roll a D6. Multiply the two rolls together and apply the result as mortal wounds to the Arch-Warlock. For example, if you rolled a 2 on the D3 and a 3 on the D6, the Arch-Warlock would suffer 2x3=6 mortal wounds. |
Q: | The Clawlord’s Cornered Fury ability allows you to add the number of wounds allocated to the model to its Attacks characteristic. Is this the number of wounds currently allocated to the Clawlord, or can it include any wounds that were allocated even if they have been negated or healed? |
A: | It is the number of wounds currently allocated to the Clawlord. |
Q: | I found the More-more Warplead! rule for the Ratling Gun rather confusing. Can you explain in layman’s terms how it works? |
A: | Certainly. Normally when you fire a Ratling Gun it makes 2D6 attacks. The More-more Warplead! rule allows you to double the number of attacks, as long as you say you wish to do so before the dice roll is made. However, if you say that you will double the number of attacks and the dice roll is a double (e.g. two 1s, two 2s, etc.), then after all of the attacks have been made and you have inflicted any damage that they caused, the attacking model is slain. |
Q: | On the Pitched Battle Profiles page, several entries have notes that say units are Battleline if all other units belong to a specific faction. For example, Giant Rats can be Battleline if the general is MASTERCLAN or CLANS MOULDER, and all other units are CLANS MOULDER. Are allied units counted for this restriction? |
A: | No, the restriction only applies to the units in the Skaventide army, not to allied units. |
Q: | Can SKAVEN units be taken as allies for a SKAVENTIDE army? |
A: | No. |
Q: | If I cast both Death Frenzy and Dreaded Death Frenzy on the same unit, can the models pile in and attack twice when slain? |
A: | Yes. |
Q: | Can the Tunnels Through Reality ability on the Gnawhole warscroll be used just one time in your movement phase in total, or one time per Gnawhole? |
A: | One time in total. |
Q: | Can a model that has used Skitterleap use the Tunnels Through Reality ability in the same turn? |
A: | Yes. |
Q: | Does a Balewind Vortex with a SKAVENTIDE HERO atop it travel with the HERO if they use Skitterleap? |
A: | Yes. |
Q: | Does a SKAVENTIDE HERO garrisoning a terrain feature move the terrain feature with them when they use Skitterleap? |
A: | No. |
Q: | Does the Pushed Into Battle ability apply to all moves or just normal moves? |
A: | All moves. |
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In skaven society, the rear of a formation is a position of honour and leadership. Not least, this is so that skaven rulers can use their underlings as a living shield.
The Look Out, Sir! rule applies to an attack made with a melee weapon as well as an attack made with a missile weapon if the target of the attack is a SKAVENTIDE HERO that is not a MONSTER.To the skaven, prudent cowardice is a virtue, and their leaders do not think twice about scurrying off when the going gets too dangerous.
In the combat phase, when you pick a friendly SKAVENTIDE HERO to fight with, you can say it is going to scurry away instead of making a pile-in move and then attacking. If you do so, that HERO must make a normal move, and must retreat.Facing the onslaught of massed skaven clawpacks is akin to being buried alive by an avalanche of furry flesh, stabbing blades and gnashing chisel fangs.
Add 1 to hit rolls for attacks made with melee weapons by SKAVENTIDE units while they have 20 or more models. In addition, add 1 to wound rolls for attacks made with melee weapons by SKAVENTIDE units while they have 30 or more models.Warpstone sparks are small canisters of caged warp lightning that can be slotted into the strange inventions carried by the warlocks of the Clans Skryre. They are used to catalyse the flow of magic and improve the potency of skaven weapons, their energies crackling through wires and conduits to supercharge spells and wreathe blades in coruscating green force. The use of warpstone sparks is dangerous, for explosive malfunctions are always a risk, but the quick road to power is an irresistible lure for any skaven.
If your army includes any CLANS SKRYRE HEROES, at the start of the battle, before either army is set up, you can roll a D3 and add 3 to the roll. The result is the number of warpstone sparks that you can use during the battle. You cannot use more than 1 warpstone spark in the same phase.Even amongst a race as devious and self-serving as the skaven, there are those with minds so cunning and labyrinthine that they are able to manipulate the rest into doing their bidding.
Each time a friendly MASTERCLAN model uses a command ability, roll a dice. On a 5+ you receive 1 extra command point.Master Moulders constantly strive to improve their breeding stock with ever more powerful mutations and modifications, and their most successful creations are highly prized.
At the start of the first battle round, before determining which player has the first turn, you can pick 1 friendly CLANS MOULDER FIGHTING BEAST model for each MASTER MOULDER in your army. The same FIGHTING BEAST cannot be picked more than once to benefit from this ability. Add D3 to the Wounds characteristic of each of those models (roll separately for each). In addition, you can re-roll hit rolls of 1 for attacks made with melee weapons by those models.The elite agents of the Clans Eshin are credited with all manner of terrifying supernatural abilities in the field of assassination. Once they have chosen their prey, their victims stand little chance of escape…
If your army includes any CLANS ESHIN HEROES, at the start of the first battle round, before determining which player has the first turn, you can pick 1 enemy HERO for each CLANS ESHIN HERO in your army. You can re-roll wound rolls for attacks made by friendly CLANS ESHIN units that target those enemy HEROES in that battle.A Clawlord must seize control by ruthless force, proving themselves to be both an apex fighter and a devious adversary who their rivals would do well to fear.
When you pick command traits, you can pick 1 command trait for up to 6 friendly CLAWLORDS, in addition to 1 command trait for your general if your general is not a CLAWLORD. You must pick a different command trait for each CLAWLORD that has a command trait, and no model can have more than 1 command trait. You can use the command trait for that CLAWLORD even though they are not your general.Sometimes, the raving prayers of Pestilens priests cause one of the legendary Great Plagues to temporarily manifest upon the battlefield.
If the unmodified prayer roll for a prayer chanted by a friendly CLANS PESTILENS PRIEST is 6, you can pick 1 of the following Great Plagues to manifest (in addition to the effect of the prayer). Each Great Plague can only manifest once per battle, and no more than one Great Plague can manifest in the same turn.Cunning MachinationsMASTERCLAN HERO only.
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Warped InspirationsCLANS SKRYRE HERO only.
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Creeds of CorruptionCLANS PESTILENS HERO only.
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Treacherous TacticsCLANS VERMINUS HERO only.
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FleshmasteriesCLANS MOULDER HERO only.
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Shadowy MasteriesCLANS ESHIN HERO only.
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Relics of RuinMASTERCLAN HERO only.
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Dark InventionsCLANS SKRYRE HERO only.
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Befouled BoonsCLANS PESTILENS HERO only.
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Warp-touched WargearCLANS VERMINUS HERO only.
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Monstrous ArcanaCLANS MOULDER HERO only.
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Tools of MurderCLANS ESHIN HERO only.
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You can choose or roll for one spell from one of the following tables for each SKAVEN WIZARD in a Skaventide army.
Lore of RuinGREY SEER only.
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Lore of Warpvolt GalvanismCLANS SKRYRE WIZARD only.
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Battleplan Skaventide AssaultIt is a time-old tenet of skaven strategy that a fight should never be fair. Thus, when they launch attacks on enemy enclaves and strongholds, the skaven do everything in their power to catch their foes unprepared and unable to defend themselves. Each player picks an army as described in the core rules. One player is the Skaven player and their opponent is the Defender. The Skaven player must use a Skaventide army. The Skaventide army has a unique command ability, as follows: SKAVENTIDE COMMAND ABILITY Attack-attack!: With a fearsome screech, the commander of the skaventide orders his minions to advance with all haste. The Skaven player can use this command ability at the start of their movement phase. If they do so, they can pick 1 friendly SKAVENTIDE unit that arrived from reserve that turn and that is wholly within 18" of their general. That unit can make a normal move in that movement phase. THE BATTLEFIELD Set up 2 GNAWHOLES in two of the corners of the battlefield and 1 GNAWHOLE at the centre of the opposite edge of the battlefield, as shown on the map below. The Skaven player cannot set up any more GNAWHOLES in this battle. SET-UP The Defender sets up their army first, wholly within their own territory. All of the units in the Skaventide army are set up off the battlefield as reserve units. They must be set up during the battle using the SKAVENTIDE ASSAULT rule below. OBJECTIVES This battle is fought to control one objective. It is located at the centre of the battlefield, as shown on the map. FIRST TURN The Skaven player takes the first turn in the first battle round. SKAVENTIDE ASSAULT The skaven emerge from their hidden gnawholes, attacking their surprised and disorientated foe from all sides. At the start of their hero phase, the Skaven player can choose to set up any number of reserve units. The units are set up one at a time, wholly within 9" of a GNAWHOLE and more than 3" from any enemy units. Those units cannot move in the following movement phase, unless the Attack-attack! command ability is used, and the Skaven player cannot use the Tunnels Through Reality scenery rule from the Gnawhole warscroll to transport any unit in the same turn. Any of the Skaven player’s reserve units that are not set up on the battlefield before the start of the fourth battle round are destroyed. TAKEN OFF GUARD The defenders have absolutely no idea that their once-safe enclave has been chosen as the target for a skaventide assault. The Defender cannot spend any command points in the first battle round. In addition, the Defender’s units cannot run or charge in the first battle round. GLORIOUS VICTORY Starting from the third battle round, at the end of each battle round, roll a dice and add the number of the current battle round to the roll. On a 9+ the battle ends. On any other roll, the battle continues. When the battle ends, the player that controls the objective wins a major victory. If neither player controls the objective, both players win a minor victory. ![]() | ||
Battleplan Through The GnawholeOne of the greatest dangers of facing skaven in battle is that – thanks to their sheer numbers and the anarchic nature of their armies – they often strike from multiple locations at once. At such times, an enemy commander must worry not only about the skaven they can see in front of them, but also those verminous reinforcements that may be flowing in from other battlefields, or even other Mortal Realms. Multiple skaven swarms might even assail an enemy position at the same time not as part of a coordinated offensive, but simply in a competition to prove which skaven leader is superior. Each player picks an army as described in the core rules. One player is the Skaven player and their opponent is the Defender. The Skaven player must use a Skaventide army. After the players have picked their armies, they must split them into contingents. The Skaventide army has two contingents, and the Defender’s army has three contingents. A contingent can have up to 1 more unit than either of the other contingents. For example, if the Defender’s army had 10 units, they could split them into two contingents with 3 units and one with 4 units. THE BATTLEFIELD This battle is fought across three separate battlefields, each measuring 2' by 4' (see the map below). SKAVENTIDE units can move from one battlefield to another using the Gnawhole Convergence rule below. That aside, units on one battlefield cannot attack, cast spells or use abilities on units that are on a different battlefield. The Skaven player cannot set up any more GNAWHOLES in this battle. SET-UP The Defender sets up their army first. They must set up 1 of their army’s contingents on each battlefield, wholly within their own territory. The Skaven player sets up their army second. They must set up 1 of their army’s contingents wholly within their territory on the lefthand battlefield, and the other wholly within their territory on the right-hand battlefield. OBJECTIVES This battle is fought to control one objective. It is located at the centre of the central battlefield, as shown on the map. FIRST TURN The Skaven player takes the first turn in the first battle round. GNAWHOLE CONVERGENCE The skaven have discovered two different gnawhole tunnels which lead to the same destination. In this battle, any number of units from the Skaventide army can use the Tunnels Through Reality scenery rule from the Gnawhole warscroll in the same turn. However, the rule can only be used to move units that are on the left-hand and right-hand battlefields to the central battlefield. HOLD YOUR GROUND! The core of the defender's forces have been tasked with holding their ground, and preventing the skaven from seizing a vital objective no matter the cost. Units from the Defender’s army that are on the central battlefield cannot move except to make pile-in moves. In addition, do not take battleshock tests for units from the Defender’s army that are on the central battlefield. GLORIOUS VICTORY Starting from the fourth battle round, if there are no units from the Skaventide army on the central battlefield at the end of a battle round, or if the Skaven player controls the objective, the battle ends. When the battle ends, the player that controls the objective wins a major victory. Any other result is a draw. ![]() | ||
Path to Glory campaigns centre around collecting and fighting battles with a warband in the Age of Sigmar. Champions fight each other and gather followers to join them in their quest for glory, taking advantage of this age of unending battle to win glory and renown.
In order to play Path to Glory campaigns you have to follow rules described here.
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Followers Rewards Table
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Champion Rewards Table
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The MASTERCLAN and HERO keywords are used in following Skaventide warscrolls:
The VERMINLORD keyword is used in following Skaventide warscrolls:
The MASTERCLAN keyword is used in following Skaventide warscrolls:
The CLANS MOULDER keyword is used in following Skaventide warscrolls:
The SKAVEN keyword is used in following Skaventide warscrolls:
The SKAVENTIDE keyword is used in following Skaventide warscrolls:
The SKAVENTIDE and HERO keywords are used in following Skaventide warscrolls:
The CLANS PESTILENS keyword is used in following Skaventide warscrolls:
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The CLANS SKRYRE and HERO keywords are used in following Skaventide warscrolls:
The CLANS SKRYRE and WIZARD keywords are used in following Skaventide warscrolls:
The CLANS SKRYRE and HERO keywords are used in following Skaventide warscrolls:
The CLANS SKRYRE keyword is used in following Skaventide warscrolls:
The CLANS SKRYRE and HERO keywords are used in following Skaventide warscrolls:
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The CLANS MOULDER and FIGHTING BEAST keywords are used in following Skaventide warscrolls:
The MASTER MOULDER keyword is used in following Skaventide warscrolls:
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The CLANS ESHIN and HERO keywords are used in following Skaventide warscrolls:
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The CLANS ESHIN keyword is used in following Skaventide warscrolls:
The CLAWLORD keyword is used in following Skaventide warscrolls:
The CLANS PESTILENS and PRIEST keywords are used in following Skaventide warscrolls:
The CLANS PESTILENS and PRIEST keywords are used in following Skaventide warscrolls:
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The MONSTER keyword is used in following Skaventide warscrolls:
The WAR MACHINE keyword is used in following Skaventide warscrolls:
The CLANS SKRYRE and HERO keywords are used in following Skaventide warscrolls:
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The WEAPON TEAM keyword is used in following Skaventide warscrolls:
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The CLANS PESTILENS and HERO keywords are used in following Skaventide warscrolls:
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The CLANS VERMINUS and HERO keywords are used in following Skaventide warscrolls:
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The CLANS MOULDER and HERO keywords are used in following Skaventide warscrolls:
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The CLANS ESHIN and HERO keywords are used in following Skaventide warscrolls:
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The CLANS SKRYRE and HERO keywords are used in following Skaventide warscrolls:
The CLANS SKRYRE and WAR MACHINE keywords are used in following Skaventide warscrolls:
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The PLAGUE PRIEST keyword is used in following Skaventide warscrolls:
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The CLANS MOULDER and HERO keywords are used in following Skaventide warscrolls:
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The CLANS MOULDER and PACK keywords are used in following Skaventide warscrolls:
The CLANS ESHIN and HERO keywords are used in following Skaventide warscrolls:
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The SKAVEN and WIZARD keywords are used in following Skaventide warscrolls:
The GREY SEER keyword is used in following Skaventide warscrolls:
The CLANS SKRYRE and WIZARD keywords are used in following Skaventide warscrolls:
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The GNAWHOLE keyword is used in following Skaventide warscrolls:
The GNAWHOLE keyword is used in following Skaventide warscrolls:
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