A charging Stegadon is nothing less than a living battering ram. Its skink riders wield all manner of deadly weapons, while the crushing bulk and sharpened horns of the Stegadon can smash aside even the most determined defenders.
Unit Size: 1 Points: 250
Battlefield Role: Leader, Behemoth
A Stegadon with Skink Chief is a single model armed with Massive Horns, Grinding Jaws and Crushing Stomps.
This model has a skink crew that attack with Meteoric Javelins and one of the following weapon options: Skystreak Bow; or Sunfire Throwers. For rules purposes, the crew are treated in the same manner as a mount
The Stegadon treated as Skink Chief’s mount
This model includes 1 Skink Chief armed with a Meteoric Warspear. Any command traits
or artefacts of power
this model has only affect attacks made by the Skink Chief.
Armoured Crest: A Stegadon will turn to face a foe head-on if it can, so that its thickly scaled crest can protect it from harm.
At the start of the combat phase
, you can pick 1 enemy unit within 3" of this model and that has up to 5 models. If you do so, until the end of that phase, add 1 to save rolls
for attacks made by that unit that target this model.
Gout of Sunfire: Sunfire throwers unleash great roiling clouds of cosmic flame.
Do not use the attack sequence for an attack made with Sunfire Throwers. Instead, roll a number of dice equal to the number of models from the target unit within 8" of the attacking model. For each 5+, the target unit suffers 1 mortal wound
Steadfast Majesty: Stegadons are almost fearless beasts, and their stubborn refusal to back down when faced by even the most fearsome foes inspires great courage in nearby skinks.
You can re-roll battleshock tests
for friendly SKINK
units while they are wholly within 18" of any friendly STEGADON
Unstoppable Stampede: Stegadons are nigh unstoppable as they crash through the midst of battle.
Roll 1 dice for each enemy unit that is within 1" of this model when this model finishes a charge move
. On a 3+, that enemy unit suffers D3 mortal wounds
Coordinated Strike: A Skink Chief mounted on a Stegadon is in the perfect position to direct the efforts of those skink warriors and warbeast handlers that are nearby, amplifying their destructive power.
You can this command ability
at the start of the combat phase
. If you do so, pick 1 friendly SKINK
unit wholly within 24" of a friendly STEGADON HERO
with this command ability. Until the end of that phase, add 1 to the Attacks characteristic of melee weapons
used by that SKINK unit. A unit cannot benefit from this command ability more than once per phase.