The mightiest Oldbloods can tame fearsome Carnosaurs, riding the terrifying beasts into battle. The howl of a Carnosaur can send even the bravest warrior fleeing, for the fury of these monstrous creatures is legendary.
|Sunstone Spear (Celestite weapon)|
|Sunstone Spear (Celestite weapon)||2"||3||3+||3+||-1||3|
Unit Size: 1 Points: 250
Battlefield Role: Leader, Behemoth
A Saurus Oldblood on Carnosaur is a single model armed with a Sunbolt Gauntlet and Sunstone Spear.
This model’s Carnosaur attacks with its Clawed Forelimbs and Massive Jaws.
Blazing Sunbolts: The searing bolts of energy unleashed by a sunbolt gauntlet are anathema to the daemons of the Dark Gods.
Add 1 to wound rolls
for attacks made with a Sunbolt Gauntlet if the target is a CHAOS DAEMON unit.
Blood Frenzy: A Carnosaur that tastes flesh in the midst of battle becomes a rampaging force of destruction.
If any enemy models are slain by wounds inflicted by this model’s attacks, for the rest of the battle this model can run
and still charge
in the same turn.
Cold Ferocity: Saurus heroes fight with a carefully controlled fury.
If the unmodified hit roll
for an attack made with a Celestite weapon by this model is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll
for each hit.
Pinned Down: Carnosaurs tackle prey by pinning them in place with their powerful forelimbs and then tearing into them with their massive jaws.
Add 1 to hit rolls
for attacks made with Massive Jaws if the target has a Wounds characteristic of 7 or less.
Terror: This terrifying monstrosity strikes fear into the hearts of its foes.
Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any friendly units with this ability.
Wrath of the Seraphon: The Oldblood directs nearby saurus to unleash their savage instincts.
You can use this command ability
in the combat phase
. If you do so, pick 1 friendly SAURUS
unit wholly within 18" of a friendly model with this command ability. Until the end of that phase, you can add 1 to hit rolls
for attacks made by that unit. A unit cannot benefit from this command ability more than once per phase.
ORDER, SERAPHON, SAURUS, CARNOSAUR, MONSTER, HERO, OLDBLOOD