A Razordon’s back and tail are covered in a thick layer of sharp spines that can be ejected with a muscular spasm. These qualities make the beasts adept at defending key sites, for they take bestial delight in pincushioning any who stray too close.
|Volley of Spikes|
|Volley of Spikes||18"||2D6||3+||4+||-||1|
Unit Size: 4 - 12 Points: 80
Battlefield Role: None
A Razordon Hunting Pack has any number of Skink Handler models, each armed with a Celestite Goad.
1 in every 4 models in this unit must be a Razordon instead of a Skink Handler. A Razordon has a Wounds characteristic of 3 instead of 1 and is armed with a Volley of Spikes and Spiked Tail instead of a Celestite Goad.
Instinctive Defence: Razordons are highly territorial beasts, quick to unleash a storm of barbed spines when threatened.
If there are any enemy units within 3" of this unit at the end of the charge phase
, and no enemy units were within 3" of this unit at the start of that phase, each Razordon in this unit can make a shooting attack with its Volley of Spikes but the Attacks characteristic for that attack is D6 instead of 2D6.
Piercing Barbs: The volleys of spikes unleashed by a Razordon are especially dangerous at short range.
Improve the Rend characteristic by 1 for an attack made with a Volley of Spikes if the distance to the target is 6" or less.
ORDER, SERAPHON, SKINK, RAZORDON, HUNTING PACK