Bound Geminids of Uhl-Gysh
Drawn from the twilight demi-realm between Hysh and Ulgu, the Geminids lash out with the raw magic of light and shadow, annihilating the flesh and alternately filling the mind with horrific lies and unbearable truths.
Bound Geminids of Uhl-Gysh consists of 2 models (if it is dispelled, remove both models).
PREDATORY: Bound Geminids of Uhl-Gysh is a predatory endless spell. When you move this endless spell, it can move up to 8" and can fly. Both models from this endless spell must finish any move within 6" of each other; if this is impossible, it is dispelled.
Summon Bound Geminids: By balancing opposing forces of the aether, a wizard can conjure an orb of pure light and one of utter darkness.
Summon Bound Geminids has a casting value of 7. Only SERAPHON WIZARDS can attempt to cast this spell. If successfully cast, set up both models within 6" of each other and wholly within 18" of the caster. You must then nominate one model to be the Shadow Geminid and the other to be the Light Geminid.
Tendrils of Shadow and Light: Where the Shadow Geminid leaves behind a noxious dark mist populated by illusions, the Light Geminid radiates incinerating light and bestows mind-destroying truths.
Unleashed: Upon summonation, the Geminids are sent spinning towards the foe.
When this model is set up, the player who set it up can immediately make a move with it.
After the Shadow Geminid has moved, each unit that has any models it passed across suffers D3 mortal wounds. In addition, until the end of the battle round, subtract 1 (to a minimum of 1) from the Attacks characteristic of melee weapons used by a unit that has any models it passed across. A unit is not affected by the Shadow Geminid if it was passed across by the Light Geminid in the same battle round.
After the Light Geminid has moved, each unit that has any models it passed across suffers D3 mortal wounds. In addition, until the end of the battle round, subtract 1 from hit rolls for attacks made by a unit that has any models it passed across. A unit is not affected by the Light Geminid if it was passed across by the Shadow Geminid in the same battle round (a unit can be affected by one or other of the models each battle round, but not both).
The ENDLESS SPELL keyword is used in following Seraphon warscrolls:
The BOUND keyword is used in following Seraphon warscrolls: